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Go is an abstract strategy board game for two players in which the aim is to fence off more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day.
A ceramic 19 x 19 board preserved from the Sui dynasty. Li Jing playing Go with his brothers. Painting by Zhou Wenju (fl. 942–961), Southern Tang dynasty.. Go's early history is debated, but there are myths about its existence, one of which assuming that Go was an ancient fortune telling device used by Chinese astrologers to simulate the universe's relationship to an individual.
The rules of Go govern the play of the game of Go, a two-player board game. The rules have seen some variation over time and from place to place. This article discusses those sets of rules broadly similar to the ones currently in use in East Asia. Even among these, there is a degree of variation.
Although Go originated in China, the current English and Western technical vocabulary borrows a high proportion of terms from the Japanese language because it was through Japan that the West was introduced to Go. Many of these terms are from a jargon used for technical Go writing and are to some extent specially developed for Go journalism ...
The game of Go is one of the most popular games in the world. As a result of its elegant and simple rules, the game has long been an inspiration for mathematical research. Shen Kuo, an 11th century Chinese scholar, estimated in his Dream Pool Essays that the number of possible board positions is around 10 172.
A key concept in the tactics of Go, though not part of the rules, is the classification of groups of stones into alive, dead or unsettled. At the end of the game, groups that cannot avoid being captured during normal play are removed as captures. These stones are dead. Groups can reach this state much earlier during play; a group of stones can ...
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The Chinese opening (often Chinese fuseki) (Japanese: 中国流布石, chūgokuryū fuseki; Chinese: 中国流布局; pinyin: zhōngguóliú bùjú) is an opening pattern in the game of Go. It refers to the placement of Black 1, Black 3 and Black 5 at the start of the game; and so, depending on White's plays, is a complex of whole-board go ...
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