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  2. CUDA - Wikipedia

    en.wikipedia.org/wiki/CUDA

    The initial CUDA SDK was made public on 15 February 2007, for Microsoft Windows and Linux. Mac OS X support was later added in version 2.0, [18] which supersedes the beta released February 14, 2008. [19] CUDA works with all Nvidia GPUs from the G8x series onwards, including GeForce, Quadro and the Tesla line. CUDA is compatible with most ...

  3. Software rendering - Wikipedia

    en.wikipedia.org/wiki/Software_rendering

    Software renderer running on a device without a GPU. Software rendering is the process of generating an image from a model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering process that is not dependent upon graphics hardware ASICs, such as a graphics card.

  4. List of HDL simulators - Wikipedia

    en.wikipedia.org/wiki/List_of_HDL_simulators

    Riviera-PRO is Aldec's Windows/Linux-based simulator with complete verification environment aimed at FPGA, SoC FPGA and ASIC applications. Both Aldec simulators are the most cost-effective simulators in the industry, with advanced debugging capabilities and high-performance simulation engines, supports advanced verification methodologies such ...

  5. LosslessCut - Wikipedia

    en.wikipedia.org/wiki/LosslessCut

    LosslessCut is a free, platform independent video editing software, which supports numerous audio, video and container formats. [4] [5]It is a graphical user interface, with MacOS, [6] Windows [7] and Linux [8] support, using the FFmpeg multimedia framework.

  6. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    By developing a new software methodology specifically for high-speed image rendering, LINKS-1 was able to rapidly render highly realistic images." It was used to create an early 3-D planetarium-like video of the heavens made completely with computer graphics.

  7. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    In Direct3D 11.4 for Windows 10, there are nine feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards, levels 10_0, 10_1 refer to respective legacy versions of Direct3D 10, [65] 11_0 and 11_1 reflects the feature ...

  8. TeraScale (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/TeraScale_(microarchitecture)

    Previous GPU architectures implemented fixed-pipelines, i.e. there were distinct shader processors for each type of shader.TeraScale leverages many flexible shader processors which can be scheduled to process a variety of shader types, thereby significantly increasing GPU throughput (dependent on application instruction mix as noted below).

  9. QEMU - Wikipedia

    en.wikipedia.org/wiki/QEMU

    It is one of the few pieces of virtual machine software available for Android capable of emulating Microsoft Windows, [32] although it was designed to emulate Linux and DOS. Unlike other QEMU-based emulators, it does not require users to type commands to use, instead having a user interface to set the virtual machine's settings.