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  2. 15 Fun (and Easy) Learning Activities for Toddlers - AOL

    www.aol.com/15-fun-easy-learning-activities...

    You’ve baked banana bread. Good news: We’ve got 15 parent-approved learning activities for toddlers to keep your mini occupied. All of them are easy to pull off and tackle one of the CDC’s ...

  3. The 25 Best Educational Games for Kids (That They'll ... - AOL

    www.aol.com/lifestyle/25-best-educational-games...

    Bonus: 5 Great Educational Apps. When you simply have to give into screen time, open up Learning Games For Toddlers and watch them master a variety of alphabet-centric games. Age range: 2-4. Help ...

  4. 22 Creative Activities That’ll Make Your Kids Love ... - AOL

    www.aol.com/22-genius-activities-keep-little...

    #12 Level Up The Fun On Turkey Day With The Pixicade Mobile Game Maker, A Creative Tool That Lets Kids Build And Play Their Own Mobile Games. Review: "My 7 year old nephew absolutely loved it ...

  5. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  6. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  7. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Generally, game-based learning is designed to balance subject matter with gameplay and the ability of the player to retain, and apply said subject matter to the real world. [4] Children tend to spend hours playing hide and seek, learning the steps of digital games, such as chess, and engaging in creative games.

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