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  2. QuakeC - Wikipedia

    en.wikipedia.org/wiki/QuakeC

    QuakeC is a compiled language developed in 1996 by John Carmack of id Software to program parts of the video game Quake. Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios. It can be used to control many aspects of the game itself, such as ...

  3. List of command-line interpreters - Wikipedia

    en.wikipedia.org/wiki/List_of_command-line...

    COMMAND.COM, the original Microsoft command line processor introduced on MS-DOS as well as Windows 9x, in 32-bit versions of NT-based Windows via NTVDM; cmd.exe, successor of COMMAND.COM introduced on OS/2 and Windows NT systems, although COMMAND.COM is still available in virtual DOS machines on IA-32 versions of those operating systems also.

  4. CINT - Wikipedia

    en.wikipedia.org/wiki/CINT

    In 2013, CERN switched to the Cling C++ interpreter, so CINT is now distributed standalone by the author. [3] [4] CINT is an interpreted version of C/C++, much in the way BeanShell is an interpreted version of Java. In addition to being a language interpreter, it offers certain Bash-like shell features such as history and tab-completion.

  5. Nibbles (video game) - Wikipedia

    en.wikipedia.org/wiki/Nibbles_(video_game)

    Nibbles was included with MS-DOS version 5.0 and above. Written in QBasic, it is one of the programs included as a demonstration of that programming language. [1] The QBasic game uses the standard 80x25 text screen to emulate an 80x50 grid by making clever use of foreground and background colors, and the ANSI characters for full blocks and half-height blocks.

  6. Text Adventure Development System - Wikipedia

    en.wikipedia.org/wiki/Text_Adventure_Development...

    Whereas the TADS 1 and 2 VMs had to parse the commands entered by the player, before sending the results on to the game, TADS 3 employs a more general-purpose virtual machine, where the command-parsing is done by the game code itself, akin to Inform. The rationale for this is that it is easier to customize the parser.

  7. Yabasic - Wikipedia

    en.wikipedia.org/wiki/Yabasic

    Code modules/libraries with separate namespaces (On the other hand, composite data structures are missing) Option to use a graphical user interface based on the GTK library; Self-modifying code "Binding" a Yabasic program to the interpreter, creating a standalone executable in a single file

  8. Shell script - Wikipedia

    en.wikipedia.org/wiki/Shell_script

    The Tenex C Shell (tcsh). Related programs such as shells based on Python, Ruby, C, Java, Perl, Pascal, Rexx etc. in various forms are also widely available. Another somewhat common shell is Old shell (osh), whose manual page states it "is an enhanced, backward-compatible port of the standard command interpreter from Sixth Edition UNIX." [6]

  9. One-liner program - Wikipedia

    en.wikipedia.org/wiki/One-liner_program

    Tcl (Tool Command Language) is a dynamic programming/scripting language based on concepts of Lisp, C, and Unix shells. It can be used interactively, or by running scripts (programs) which can use a package system for structuring. [4] Many strings are also well-formed lists.