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  2. Multiple buffering - Wikipedia

    en.wikipedia.org/wiki/Multiple_buffering

    The term quad buffering is the use of double buffering for each of the left and right eye images in stereoscopic implementations, thus four buffers total (if triple buffering was used then there would be six buffers). The command to swap or copy the buffer typically applies to both pairs at once, so at no time does one eye see an older image ...

  3. Swap chain - Wikipedia

    en.wikipedia.org/wiki/Swap_chain

    Triple Buffering may result in a frame being discarded without being displayed if two or more newer frames are completely rendered in the time it takes for one frame to be sent to the display. By contrast, Direct3D swap chains are a strict first-in, first-out queue , so every frame that is drawn by the application will be displayed even if ...

  4. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    A specialised read-only cache in a graphics processing unit for buffering indexed vertex buffer reads. Vertex shader Shader processing vertices of a 3D model. View transformation A matrix transforming world space coordinates into camera space. View vector In shading calculations, a 3D unit vector between the camera and the point of interest on ...

  5. System image - Wikipedia

    en.wikipedia.org/wiki/System_image

    In computing, a system image is a serialized copy of the entire state of a computer system stored in some non-volatile form, such as a binary executable file.. If a system has all its state written to a disk (i.e. on a disk image), then a system image can be produced by copying the disk to a file elsewhere, often with disk cloning applications.

  6. Double buffering - Wikipedia

    en.wikipedia.org/?title=Double_buffering&redirect=no

    move to sidebar hide. From Wikipedia, the free encyclopedia

  7. Data buffer - Wikipedia

    en.wikipedia.org/wiki/Data_buffer

    In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...

  8. Double-buffering - Wikipedia

    en.wikipedia.org/?title=Double-buffering&redirect=no

    Multiple buffering#Double buffering in computer graphics To a section : This is a redirect from a topic that does not have its own page to a section of a page on the subject. For redirects to embedded anchors on a page, use {{ R to anchor }} instead .

  9. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    A frame buffer may be designed with enough memory to store two frames worth of video data. In a technique known generally as double buffering or more specifically as page flipping, the framebuffer uses half of its memory to display the current frame. While that memory is being displayed, the other half of memory is filled with data for the next ...