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When the constructor is called, torch initializes and sets a Lua table with the user-defined metatable, which makes the table an object. Objects created with the torch factory can also be serialized, as long as they do not contain references to objects that cannot be serialized, such as Lua coroutines, and Lua userdata.
More generally, there are d! possible orders for a given array, one for each permutation of dimensions (with row-major and column-order just 2 special cases), although the lists of stride values are not necessarily permutations of each other, e.g., in the 2-by-3 example above, the strides are (3,1) for row-major and (1,2) for column-major.
A vector treated as an array of numbers by writing as a row vector or column vector (whichever is used depends on convenience or context): = (), = Index notation allows indication of the elements of the array by simply writing a i, where the index i is known to run from 1 to n, because of n-dimensions. [1]
For example, in the Pascal programming language, the declaration type MyTable = array [1.. 4, 1.. 2] of integer, defines a new array data type called MyTable. The declaration var A: MyTable then defines a variable A of that type, which is an aggregate of eight elements, each being an integer variable identified by two indices.
When data objects are stored in an array, individual objects are selected by an index that is usually a non-negative scalar integer. Indexes are also called subscripts. An index maps the array value to a stored object. There are three ways in which the elements of an array can be indexed: 0 (zero-based indexing)
[1] For example, C++ is a multi-paradigm language including OOP; [2] however, it is less object-oriented than other languages such as Python [3] and Ruby. [ 4 ] Languages with object-oriented features
In a zero-based indexing scheme, the first element is "element number zero"; likewise, the twelfth element is "element number eleven". Therefore, an analogy from the ordinal numbers to the quantity of objects numbered appears; the highest index of n objects will be n − 1, and it refers to the n th element.
In C++, objects are created on the stack when the constructor is invoked without the new operator, and created on the heap when the constructor is invoked with the new operator. Stack objects are deleted implicitly when they go out of scope, while heap objects must be deleted implicitly by a destructor or explicitly by using the delete operator.