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  2. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    The resulting object is called an object copy or simply copy of the original object. Copying is basic but has subtleties and can have significant overhead. There are several ways to copy an object, most commonly by a copy constructor or cloning. Copying is done mostly so the copy can be modified or moved, or the current value preserved.

  3. Cloning (programming) - Wikipedia

    en.wikipedia.org/wiki/Cloning_(programming)

    In most programming languages (exceptions include Ruby), primitive types such as double, float, int, long, etc. simply store their values somewhere in the computer's memory (often the call stack). By using simple assignment, you can copy the contents of the variable to another one: Copying primitive types in Java or C++:

  4. Larry Tesler - Wikipedia

    en.wikipedia.org/wiki/Larry_Tesler

    From there, the two developed the basic copy and paste function, now a standard feature in computing. [4] Tesler also established the idea that computer interfaces should be modeless, where all actions are available to a user at all times, rather than modal, requiring the user to enter a specific mode to perform them. Gypsy was programmed to ...

  5. Conway's law - Wikipedia

    en.wikipedia.org/wiki/Conway's_law

    The organization of the software and the organization of the software team will be congruent, he said. Summarizing an example in Conway's paper, Raymond wrote: If you have four groups working on a compiler, you'll get a 4-pass compiler. [4] [5] Raymond further presents Tom Cheatham's amendment of Conway's Law, stated as:

  6. Clean-room design - Wikipedia

    en.wikipedia.org/wiki/Clean-room_design

    Clean-room design (also known as the Chinese wall technique) is the method of copying a design by reverse engineering and then recreating it without infringing any of the copyrights associated with the original design.

  7. Copy-on-write - Wikipedia

    en.wikipedia.org/wiki/Copy-on-write

    Copy-on-write (COW), also called implicit sharing [1] or shadowing, [2] is a resource-management technique [3] used in programming to manage shared data efficiently. Instead of copying data right away when multiple programs use it, the same data is shared between programs until one tries to modify it.

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  9. Software architecture - Wikipedia

    en.wikipedia.org/wiki/Software_architecture

    Software architecture is about making fundamental structural choices that are costly to change once implemented. Software architecture choices include specific structural options from possibilities in the design of the software. There are two fundamental laws in software architecture: [3] [4] Everything is a trade-off "Why is more important ...

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