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Copying is the duplication of information or an artifact based on an instance of that information or artifact, and not using the process that originally generated it. With analog forms of information, copying is only possible to a limited degree of accuracy, which depends on the quality of the equipment used and the skill of the operator.
The resulting object is called an object copy or simply copy of the original object. Copying is basic but has subtleties and can have significant overhead. There are several ways to copy an object, most commonly by a copy constructor or cloning. Copying is done mostly so the copy can be modified or moved, or the current value preserved.
In digital file management, copying is a file operation that creates a new file which has the same content as an existing file. Computer operating systems include file copying methods to users; operating systems with graphical user interfaces ( GUIs ) often providing copy-and-paste or drag-and-drop methods of file copying.
In most programming languages (exceptions include Ruby), primitive types such as double, float, int, long, etc. simply store their values somewhere in the computer's memory (often the call stack). By using simple assignment, you can copy the contents of the variable to another one: Copying primitive types in Java or C++:
Stop-and-copy garbage collection in a Lisp architecture: [1] Memory is divided into working and free memory; new objects are allocated in the former. When it is full (depicted), garbage collection is performed: All data structures still in use are located by pointer tracing and copied into consecutive locations in free memory.
Since 2010, clone computing, in the sense of replicating a session on a host computer in a virtual instance in the cloud, has been introduced. This allows the user to have access to a copy of their PC's desktop on any other computing device such as a tablet computer, a personal computer running any operating system, WebOS, smartphones, etc.
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The first documented computer architecture was in the correspondence between Charles Babbage and Ada Lovelace, describing the analytical engine.While building the computer Z1 in 1936, Konrad Zuse described in two patent applications for his future projects that machine instructions could be stored in the same storage used for data, i.e., the stored-program concept.