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  2. Smear frame - Wikipedia

    en.wikipedia.org/wiki/Smear_frame

    In animation, a smear frame is a frame used to simulate motion blur. Smear frames are used in between key frames. [1] This animation technique has been used since the 1940s. [1] Smear frames are used to stylistically visualize fast movement along a path of motion. [2] [3] [4]

  3. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    Comparison of a slow down video without interframe interpolation (left) and with motion interpolation (right) Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display ...

  4. Time delay and integration - Wikipedia

    en.wikipedia.org/wiki/Time_Delay_and_Integration

    It is perhaps the easiest to understand TDI devices by contrast with more well-known types of CCD sensors. The best known is the staring array one. In it, there are hundreds or thousands of adjacent rows of specially engineered semiconductor that react to light by accumulating charge, and slightly separated in depth from it by insulation, a tightly spaced array of gate electrodes, whose ...

  5. Rotating reference frame - Wikipedia

    en.wikipedia.org/wiki/Rotating_reference_frame

    A rotating frame of reference is a special case of a non-inertial reference frame that is rotating relative to an inertial reference frame. An everyday example of a rotating reference frame is the surface of the Earth. (This article considers only frames rotating about a fixed axis. For more general rotations, see Euler angles.)

  6. Motion compensation - Wikipedia

    en.wikipedia.org/wiki/Motion_compensation

    The following is a simplistic illustrated explanation of how motion compensation works. Two successive frames were captured from the movie Elephants Dream.As can be seen from the images, the bottom (motion compensated) difference between two frames contains significantly less detail than the prior images, and thus compresses much better than the rest.

  7. Newton–Euler equations - Wikipedia

    en.wikipedia.org/wiki/Newton–Euler_equations

    Traditionally the Newton–Euler equations is the grouping together of Euler's two laws of motion for a rigid body into a single equation with 6 components, using column vectors and matrices. These laws relate the motion of the center of gravity of a rigid body with the sum of forces and torques (or synonymously moments) acting on the rigid body.

  8. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    On a purely physical level, correct timing makes objects appear to obey the laws of physics. For instance, an object's weight determines how it reacts to an impetus, like a push: a lightweight object will react faster than a heavy one. [27] Timing is critical for establishing a character's mood, emotion, and reaction. [12]

  9. Frame of reference - Wikipedia

    en.wikipedia.org/wiki/Frame_of_reference

    An observational frame of reference, often referred to as a physical frame of reference, a frame of reference, or simply a frame, is a physical concept related to an observer and the observer's state of motion. Here we adopt the view expressed by Kumar and Barve: an observational frame of reference is characterized only by its state of motion. [19]