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  2. Peg solitaire - Wikipedia

    en.wikipedia.org/wiki/Peg_solitaire

    In 2001 an efficient method for solving peg solitaire problems was developed. [2] An unpublished study from 1989 on a generalized version of the game on the English board showed that each possible problem in the generalized game has 2 9 possible distinct solutions, excluding symmetries, as the English board contains 9 distinct 3×3 sub-squares ...

  3. Conway's Soldiers - Wikipedia

    en.wikipedia.org/wiki/Conway's_Soldiers

    Conway's Soldiers or the checker-jumping problem is a one-person mathematical game or puzzle devised and analyzed by mathematician John Horton Conway in 1961. A variant of peg solitaire, it takes place on an infinite checkerboard. The board is divided by a horizontal line that extends indefinitely.

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  5. Tower of Hanoi - Wikipedia

    en.wikipedia.org/wiki/Tower_of_Hanoi

    Move one disk from peg A to peg B or vice versa, whichever move is legal. Move one disk from peg A to peg C or vice versa, whichever move is legal. Move one disk from peg B to peg C or vice versa, whichever move is legal. Following this approach, the stack will end up on peg B if the number of disks is odd and peg C if it is even.

  6. Goishi Hiroi - Wikipedia

    en.wikipedia.org/wiki/Goishi_Hiroi

    Goishi Hiroi, also known as Hiroimono, is a Japanese variant of peg solitaire. In it, pegs (or stones on a Go board) are arranged in a set pattern, and the player must pick up all the pegs or stones, one by one. In some variants, the choice of the first stone is fixed, while in others the player is free to choose the first stone. [1]

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  8. Mastermind (board game) - Wikipedia

    en.wikipedia.org/wiki/Mastermind_(board_game)

    A white key peg indicates a code peg that belongs in the solution, but is incorrectly positioned. [10] Screenshot of software implementation (ColorCode) illustrating the example. If there are duplicate colors in the guess, they cannot all be awarded a key peg unless they correspond to the same number of duplicate colors in the hidden code.

  9. Hoppers (game) - Wikipedia

    en.wikipedia.org/wiki/Hoppers_(game)

    The game was created by Nob Yoshigahara, and is based on the classic Peg Solitaire game “The Great Thirteen” which was patented on July 15 by the inventor W.C. Breitenbach [1] Yoshigahara also developed a computer program to develop a wide range of challenges for the game. Hoppers Jr. (Ages 5–7) is also sold by ThinkFun. It has a larger ...