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DirectPlay is part of Microsoft's DirectX API. It is a network communication library intended for computer game development, although it can be used for other purposes. DirectPlay is a high-level software interface between applications and communication services that allows games to be connected over the Internet , a modem link, or a network .
XAudio2 is a lower-level audio API for Microsoft Windows, Xbox 360 and Windows Phone 8, the successor to DirectSound on Windows and a supplement to the original XAudio on the Xbox 360.
In Vista and later versions, Audio Subsystem supports both protocols so it can interact with both legacy and new audio drivers. But most audio applications that use KS support only a single protocol (legacy in most cases) so they can communicate only with a single type of audio drivers.
DirectSound is a deprecated software component of the Microsoft DirectX library for the Windows operating system, superseded by XAudio2.It provides a low-latency interface to sound card drivers written for Windows 95 through Windows XP and can handle the mixing and recording of multiple audio streams.
An abstraction layer that allows legacy code to operate on more modern versions of Windows; typically this means running 16-bit Windows applications on 32-bit Windows, and 32-bit applications on 64-bit Windows. Virtual DOS machine: NTVDM
However, the media pipeline components are not connected; rather they are just presented as discrete components. An application running in the Control layer has to choose which source types, transforms and sinks are needed for the particular video processing task at hand, and set up the "connections" between the components (a topology ) to ...
Component Model. Component Object Model (COM) Distributed Component Object Model (DCOM) COM+; Microsoft Data Access Components (MDAC), including: OLE DB; Cryptographic API (CAPICOM) ActiveX Data Objects (ADO) Collaboration Data Objects (CDO); Windows Runtime (WinRT) Universal Windows Platform (UWP) DirectShow; DirectX. Direct2D; Direct3D ...
Universal Audio Architecture logo. Universal Audio Architecture (UAA) is an initiative unveiled in 2002 by Microsoft to standardize the hardware and class driver architecture for audio devices in modern Microsoft Windows operating systems.