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  2. DirectPlay - Wikipedia

    en.wikipedia.org/wiki/DirectPlay

    DirectPlay is part of Microsoft's DirectX API. It is a network communication library intended for computer game development, although it can be used for other purposes. DirectPlay is a high-level software interface between applications and communication services that allows games to be connected over the Internet , a modem link, or a network .

  3. XAudio2 - Wikipedia

    en.wikipedia.org/wiki/XAudio2

    XAudio2 is a lower-level audio API for Microsoft Windows, Xbox 360 and Windows Phone 8, the successor to DirectSound on Windows and a supplement to the original XAudio on the Xbox 360.

  4. Windows legacy audio components - Wikipedia

    en.wikipedia.org/.../Windows_legacy_audio_components

    In Vista and later versions, Audio Subsystem supports both protocols so it can interact with both legacy and new audio drivers. But most audio applications that use KS support only a single protocol (legacy in most cases) so they can communicate only with a single type of audio drivers.

  5. DirectSound - Wikipedia

    en.wikipedia.org/wiki/DirectSound

    DirectSound is a deprecated software component of the Microsoft DirectX library for the Windows operating system, superseded by XAudio2.It provides a low-latency interface to sound card drivers written for Windows 95 through Windows XP and can handle the mixing and recording of multiple audio streams.

  6. List of Microsoft Windows components - Wikipedia

    en.wikipedia.org/wiki/List_of_Microsoft_Windows...

    An abstraction layer that allows legacy code to operate on more modern versions of Windows; typically this means running 16-bit Windows applications on 32-bit Windows, and 32-bit applications on 64-bit Windows. Virtual DOS machine: NTVDM

  7. Media Foundation - Wikipedia

    en.wikipedia.org/wiki/Media_Foundation

    However, the media pipeline components are not connected; rather they are just presented as discrete components. An application running in the Control layer has to choose which source types, transforms and sinks are needed for the particular video processing task at hand, and set up the "connections" between the components (a topology ) to ...

  8. List of Microsoft Windows application programming interfaces ...

    en.wikipedia.org/wiki/List_of_Microsoft_Windows...

    Component Model. Component Object Model (COM) Distributed Component Object Model (DCOM) COM+; Microsoft Data Access Components (MDAC), including: OLE DB; Cryptographic API (CAPICOM) ActiveX Data Objects (ADO) Collaboration Data Objects (CDO); Windows Runtime (WinRT) Universal Windows Platform (UWP) DirectShow; DirectX. Direct2D; Direct3D ...

  9. Universal Audio Architecture - Wikipedia

    en.wikipedia.org/wiki/Universal_Audio_Architecture

    Universal Audio Architecture logo. Universal Audio Architecture (UAA) is an initiative unveiled in 2002 by Microsoft to standardize the hardware and class driver architecture for audio devices in modern Microsoft Windows operating systems.