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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    With advances in graphics cards, new features have been added to allow for increased flexibility in the rendering pipeline at the vertex and fragment level. Programmability at this level is achieved with the use of fragment and vertex shaders.

  3. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    An example of two kinds of shadings: Flat shading on the left and Phong shading on the right. Phong shading is an improvement on Gouraud shading, and was one of the first computer shading models developed after the basic flat shader, greatly enhancing the appearance of curved surfaces in renders.

  5. Extended modal realism - Wikipedia

    en.wikipedia.org/wiki/Extended_modal_realism

    Extended modal realism is a metaphysical theory developed by Takashi Yagisawa. It concerns the question of what it means that something is possible or necessary. Modal realism is the view that besides the actual world, there are many possible worlds. They exist as alternate versions of the actual world we live in.

  6. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]

  7. Naïve realism - Wikipedia

    en.wikipedia.org/wiki/Naïve_realism

    Naïve realism argues we perceive the world directly. In philosophy of perception and epistemology, naïve realism (also known as direct realism or perceptual realism) is the idea that the senses provide us with direct awareness of objects as they really are. [1] When referred to as direct realism, naïve realism is often contrasted with ...

  8. Magical realism - Wikipedia

    en.wikipedia.org/wiki/Magical_realism

    In this way, a realist narrative acts as framework by which the reader constructs a world using the raw materials of life. Understanding both realism and magical realism within the realm of a narrative mode is key to understanding both terms. Magical realism "relies upon the presentation of real, imagined or magical elements as if they were real.

  9. Philosophical realism - Wikipedia

    en.wikipedia.org/wiki/Philosophical_realism

    Philosophical realism—usually not treated as a position of its own but as a stance towards other subject matters—is the view that a certain kind of thing (ranging widely from abstract objects like numbers to moral statements to the physical world itself) has mind-independent existence, i.e. that it exists even in the absence of any mind perceiving it or that its existence is not just a ...

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