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Up until 2012, U.S. courts were reluctant to find for copyright infringement of clones. Driving case law in the United States was principally through the case Atari, Inc. v. Amusement World, Inc. (547 F. Supp. 222, 1982). Atari had sued Amusement World claiming that its video game Meteors violated their copyright on Asteroids.
Around the same time, Philips created Munchkin as a similar maze-chase game, leading Atari to sue them for copyright infringement. Relevant copyright case law was limited at the time, disputing whether video game graphics even qualified as fixed audiovisual works, as seen in traditional games. Courts were consistently finding for plaintiffs ...
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The copyright cases of Midway, Galoob, and Micro Star continue to guide the law around game modifications, that a permanent modification is likely copyright infringement, where an impermanent modification is not. [27] The Galoob precedent has led courts to permit the use of third-party software to manipulate and cheat at other games. [30]
A statement by you, made under penalty of perjury, that the notice is accurate and that you are the copyright owner or authorized to act on the copyright owner's behalf; and; An electronic or physical signature (which may be a scanned copy) of the copyright owner. A complaint can be submitted by: Sending a letter to our registered copyright agent.
[20] [21] In 2024, Nintendo took legal action against the open-source Yuzu emulator for Switch games, stating that the software violates the DMCA by enabling decryption of the encryption method used for Switch games, and that it facilitated copyright infringement of The Legend of Zelda: Tears of the Kingdom through a leaked copy that had been ...
The Center for Investigative Reporting has filed a lawsuit against OpenAI and Microsoft alleging copyright infringement in a new fight against unauthorized use of news content in building ...
Video game piracy is the unauthorized copying and distributing of video game software, and is a form of copyright infringement. It is often cited as a major problem that video game publishers face when distributing their products, due to the ease of being able to distribute games for free, via torrenting or websites offering direct download ...