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  2. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The vector projection of a on b is a vector a 1 which is either null or parallel to b. More exactly: a 1 = 0 if θ = 90°, a 1 and b have the same direction if 0° ≤ θ < 90°, a 1 and b have opposite directions if 90° < θ ≤ 180°.

  3. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    The modified Rodrigues vector is a stereographic projection mapping unit quaternions from a 3-sphere onto the 3-dimensional pure-vector hyperplane. The projection of the opposite quaternion −q results in a different modified Rodrigues vector p s than the projection of the original quaternion q.

  4. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    In the theory of three-dimensional rotation, Rodrigues' rotation formula, named after Olinde Rodrigues, is an efficient algorithm for rotating a vector in space, given an axis and angle of rotation. By extension, this can be used to transform all three basis vectors to compute a rotation matrix in SO(3) , the group of all rotation matrices ...

  5. Vector fields in cylindrical and spherical coordinates

    en.wikipedia.org/wiki/Vector_fields_in...

    Note: This page uses common physics notation for spherical coordinates, in which is the angle between the z axis and the radius vector connecting the origin to the point in question, while is the angle between the projection of the radius vector onto the x-y plane and the x axis. Several other definitions are in use, and so care must be taken ...

  6. Frenet–Serret formulas - Wikipedia

    en.wikipedia.org/wiki/Frenet–Serret_formulas

    A space curve; the vectors T, N, B; and the osculating plane spanned by T and N. In differential geometry, the Frenet–Serret formulas describe the kinematic properties of a particle moving along a differentiable curve in three-dimensional Euclidean space, or the geometric properties of the curve itself irrespective of any motion.

  7. Euclidean vector - Wikipedia

    en.wikipedia.org/wiki/Euclidean_vector

    where a 1, a 2, a 3 are called the vector components (or vector projections) of a on the basis vectors or, equivalently, on the corresponding Cartesian axes x, y, and z (see figure), while a 1, a 2, a 3 are the respective scalar components (or scalar projections). In introductory physics textbooks, the standard basis vectors are often denoted ...

  8. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.

  9. Gram–Schmidt process - Wikipedia

    en.wikipedia.org/wiki/Gram–Schmidt_process

    The vector projection of a vector on a nonzero vector is defined as [note 1] ⁡ = , , , where , denotes the inner product of the vectors and . This means that proj u ⁡ ( v ) {\displaystyle \operatorname {proj} _{\mathbf {u} }(\mathbf {v} )} is the orthogonal projection of v {\displaystyle \mathbf {v} } onto the line spanned by u ...