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  2. Robots and Avatars - Wikipedia

    en.wikipedia.org/wiki/Robots_and_Avatars

    Robots and Avatars was a programme of events and educational activities which explores how young people will work and play with new representational forms of virtual and physical life in 10–15 years time.

  3. NimbRo - Wikipedia

    en.wikipedia.org/wiki/NimbRo

    European Robotics Challenges (EuRoC), robots for industrial use cases [25] DLR SpaceBot Cup, space exploration robots [ 26 ] The team won world championship titles in 2009–2013, [ 22 ] [ 27 ] including first place in 2011 and 2012, [ 28 ] and 2016-2019 [ 29 ] [ 30 ] [ 31 ] in the RoboCup Humanoid League robot soccer.

  4. Workplace impact of artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Workplace_impact_of...

    Physical hazards in the form of human–robot collisions may arise from robots using AI, especially collaborative robots . Cobots are intended to operate in close proximity to humans, which makes impossible the common hazard control of isolating the robot using fences or other barriers, which is widely used for traditional industrial robots .

  5. Avatar robots replace Japanese students for graduation ... - AOL

    www.aol.com/news/avatar-robots-replace-japanese...

    Students graduate using robots The ceremony in Tokyo’s BBT University went ahead despite graduates being at home Their faces were projected on tablets and attached to avatar robots Students ...

  6. Humanoid robot - Wikipedia

    en.wikipedia.org/wiki/Humanoid_robot

    Valkyrie, a humanoid robot, [1] from NASA. A humanoid robot is a robot resembling the human body in shape. The design may be for functional purposes, such as interacting with human tools and environments, for experimental purposes, such as the study of bipedal locomotion, or for other purposes. In general, humanoid robots have a torso, a head ...

  7. Virtual human - Wikipedia

    en.wikipedia.org/wiki/Virtual_human

    A virtual crash test dummy. A virtual human (or also known as meta human or digital human) [1] is a software fictional character or human being.Virtual humans have been created as tools and artificial companions in simulation, video games, film production, human factors and ergonomic and usability studies in various industries (aerospace, automobile, machinery, furniture etc.), clothing ...

  8. Virtual intelligence - Wikipedia

    en.wikipedia.org/wiki/Virtual_Intelligence

    The virtual training provides participants with opportunities to access information, take part in guided learning scenarios, communicate, collaborate, and role-play. While China was the country for the prototype, this model can be modified for use with any culture to help better understand social and cultural interactions and see how other ...

  9. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    Live, Virtual, Constructive – Integrated Architecture (LVC-IA) is a U.S. military technology that allows for multiple training systems to work together to create an integrated training environment. Reported primary uses of the LVC-IA were live training, virtual training, and constructive training. In 2014, the LVC-IA version 1.3 included VBS3 ...