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  2. Sigil (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Sigil_(Dungeons_&_Dragons)

    Sigil is first described in the Planescape Campaign Setting boxed set, released in 1994. [4] It is also featured prominently in some later Planescape rulebooks, including In the Cage: A Guide to Sigil (1995), [5] The Factol's Manifesto (1995), [6] and Uncaged: Faces of Sigil (1996), [7] as well as in many adventures, such as The Eternal Boundary (1994), [8] Harbinger House (1995), [9] and ...

  3. Planescape - Wikipedia

    en.wikipedia.org/wiki/Planescape

    Sigil, the "City of Doors", is located atop the Spire in the Outlands. It has the shape of a torus, and the city itself is located on the inner surface of the ring. There is no sky, simply an all-pervasive light that waxes and wanes to create day and night. Sigil cannot be entered or exited save via portals.

  4. Planescape Campaign Setting - Wikipedia

    en.wikipedia.org/wiki/Planescape_Campaign_Setting

    The Planescape Campaign Setting was designed by David "Zeb" Cook. [3] It was published by TSR as a boxed set and consisted of one 96-page book, one 64-page book, two 32-page books, four 32" x 21" double-sided map sheets, and one four-panel referee screen. [2]

  5. Faction (Planescape) - Wikipedia

    en.wikipedia.org/wiki/Faction_(Planescape)

    Fifth edition’s ‘Planescape: Adventures in the Multiverse’ partially returned the factions to the status quo from before the Faction War while retaining some of the aftermath and adding new changes besides. The factions themselves retain their official status and role in Sigil’s governance, and most are led by their original factols.

  6. Plane (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Plane_(Dungeons_&_Dragons)

    At the center of the Outlands is a Spire of infinite height; the city of Sigil floats above the Spire's pinnacle. [15] [19] Many Outer Planes were renamed in Advanced Dungeons & Dragons 2nd Edition in the Planescape campaign setting, released in 1994.

  7. Outer Plane - Wikipedia

    en.wikipedia.org/wiki/Outer_Plane

    It also states that three lights of balance exist at the center of the plane, one for each Mediator in Nirvana. (Mechanus) Before Planescape, there is also no mention whatsoever of Sigil being at the Center of the Plane. Gate-towns are settlements which are built around a permanent portal to a certain Outer Plane on the Great Wheel.

  8. Dungeons & Dragons campaign settings - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_campaign...

    The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...

  9. Doors to the Unknown - Wikipedia

    en.wikipedia.org/wiki/Doors_to_the_Unknown

    Doors to the Unknown is a short adventure campaign involving four 'blink portals' which appear in Sigil every 500 years and disappear again after two months. The player characters would need to explore these portals and discover their secrets, which may involve restricted planes inhabited by powerful hyper-real monsters, and origins with the death of the god Aoskar by the Lady of Pain.