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The player may freely explore an open-world map. Here Aether, the male Traveler, is seen gliding, but the player can switch to other party members. Genshin Impact is an open-world, action role-playing game that allows the player to control one of four interchangeable characters in a party. [4]
MiHoYo Co., Ltd. [note 1] is a Chinese video game development and publishing company founded in 2012 and headquartered in Shanghai.The company is best known for developing the Honkai franchise, Tears of Themis, Genshin Impact, and Zenless Zone Zero.
The main creator of Genshin Impact, Dou, when sharing the original intention behind Yun Jin's creation, expressed the desire to design an "artist" for Liyue Harbor while constructing it, symbolizing the rich cultural and entertainment life of Liyue Harbor. They looked at traditional Chinese art forms such as "opera" in real life and conceived ...
Paimon (Chinese: 派蒙; pinyin: Pàiméng) is a character from Genshin Impact, a 2020 action role-playing gacha game developed by miHoYo.She serves as the game's mascot, the player's guide, and icon for the game and official website.
Hu Tao (Chinese: 胡桃; pinyin: Hú Táo; lit. 'Walnut') is a playable character in the action role-playing game Genshin Impact.She is voiced by Brianna Knickerbocker in English, Tao Dian [] in Chinese, Rie Takahashi in Japanese, and Kim Ha-ru [] in Korean.
Raiden Shogun (Chinese: 雷电将军; pinyin: Léidiàn Jiāngjūn) is a character from Genshin Impact, a 2020 action role-playing gacha game developed by miHoYo.Added in a 2021 update for the game, she was initially a boss enemy for players to fight, and then later released as a playable character.
Honkai Impact 3rd is an action role-playing game developed by miHoYo, based on the manga spin-off Honkai Impact 3rd. [5] Honkai Impact 3rd was initiated in June 2014. [39] Starting in March 2015, miHoYo began developing the 3D game engine for Honkai Impact 3rd. They developed a physics-based animation system that could simulate different ...
Founder James Schmalz created Epic Pinball, published by then shareware publisher, Epic MegaGames.Bolstered from the success of Epic Pinball [5] and the rising technology movement in the mid-'90s toward realistic 3D graphics, Schmalz founded Digital Extremes in 1993 and the company began co-development with Epic on what would become Epic's Unreal franchise.