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The Robotech RPG uses a modified version of the Megaversal rule system used in the Palladium Fantasy Role-Playing Game introduced several years earlier. Clearly patterned after the fantasy role-playing game Dungeons & Dragons, the Palladium Fantasy RPG rules use a very similar rule system based around physical and mental statistics generated by rolling three six-sided dice, and the use of a 20 ...
Japanese localization of Robotech: Crystal Dreams to be done by video game company Tomy of Japan. Since most of the mecha used in Crystal Dreams came from the original Macross TV series (which provided a third of the animation for the Robotech cartoon series in the U.S.), Tomy saw the opportunity to have the only Macross game released on the ...
Robotech: Battlecry was released in a stand-alone game version and a more expensive Collectors Edition. The latter came in a silver box with the game and included a packet of 3" X 5" cards of character concept art from the game drawn by Tommy Yune, a lenticular card depicting a Veritech fighter in action, a Battlecry T-shirt vacuum packed into a disc-shaped tin with card RDF logo on top, the ...
Download as PDF; Printable version; In other projects ... Pages in category "Robotech games" The following 7 pages are in this category, out of 7 total. ...
The Sixaxis Wireless Controller (SCPH-98040/CECHZC1) (trademarked "SIXAXIS") was the official wireless controller for the PlayStation 3 until it was succeeded by the DualShock 3. In Japan , individual Sixaxis controllers were available for purchase simultaneously with the console's launch.
Robotech: Invasion is a 2004 first-person shooter video game set in the Invid Invasion era of the Robotech saga, itself based in the Japanese anime series Genesis Climber Mospeada. Developed by Vicious Cycle Software and published by Global Star (following parent company Take-Two Interactive 's acquisition of TDK Mediactive , which published ...
After purchasing the license for Robotech video games from Activision, GameTek pitched the game to Nintendo. Nintendo approved the project, and a team of ten was assembled to work on the game. [3] It was announced in May 1995 as a launch game for Nintendo 64 with the working title, Robotech Academy.
The Shadow Chronicles role-playing game was published in a "manga-sized" form factor, rather than the standard 8-1/2 by 11-inch size of all Palladium's prior Robotech publications, [2] a move that engendered some controversy among Palladium fans, [3] prompting the announcement of a full-sized, hardcover "deluxe" edition of the sourcebook. [4]