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A guide for game masters about the Forgotten Realms setting. Provides background information on the lands of Faerûn, a detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play NPCs , and a full-colour poster map of Faerûn.
Player's Guide to Faerûn is a collection of lore and arcana from the Forgotten Realms setting, to allow players to create and equip characters. The book includes races, feats, spells, prestige classes, and magic items for the 3.5 edition update to the setting, and includes material from 1st and 2nd edition.
The Forgotten Realms Player's Guide presents the changed Forgotten Realms setting from the point of view of the adventurers exploring it. This guide includes everything a player needs to create a character for a D&D campaign in the 4th edition Forgotten Realms setting, including new feats, new character powers, and new paragon paths and epic destinies.
The Forgotten Realms Campaign Guide was written by Philip Athans, Bruce R. Cordell, Ed Greenwood, and Chris Sims, and published in 2008.The book features art by Drew Baker, Leon Cortez, Eric Deschamps, Steve Ellis, Randy Gallegos, Adam Gillespie, Michael Komarck, Robert Lazzaretti, Ron Lemen, Lee Moyer, William O'Connor, Mike Schley, Keven Smith, Emi Tanji, Mark Tedin, Francis Tsai, Matt ...
This was a trend that Wizards had also following during the transition between D&D 3e and 4e (2007-2008); it was intended to keep supplements relevant even past the lifespan of a game edition. Now, Elminster's Forgotten Realms put the final nail in 4e's coffin: not only was it another edition-neutral book, but it was also the first book to do ...
The company started the cycle with the Forgotten Realms Campaign Guide (2008), the Forgotten Realms Player's Guide (2008), and Scepter Tower of Spellgard. [34]: 190 These books updated the Forgotten Realms to the newest rules system which altered the setting drastically to make it fit with the 4th edition concept of "Points of Light".
This 192-page book begins with a one-page introduction written from the perspective of the fictional character Khelben "Blackstaff" Arunsun.. Chapter 1: Understanding Magic, on pages 4–11, describes the nature of magic in the Forgotten Realms, including the deities who most represent magic: Mystryl, Mystra, and Midnight, Azuth, Savras, Shar, and Velsharoon.
Power of Faerûn is an accessory for the Forgotten Realms that provides players with suggested tactics and descriptions.of possible pitfalls and opportunities for guiding their player characters to dominance in a campaign set in Faerûn. The book includes adventure ideas and guidelines for detailing ruling courts and other institutions and ...