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  2. Open Source Virtual Reality - Wikipedia

    en.wikipedia.org/wiki/Open_Source_Virtual_Reality

    OSVR has requested help with creating Android Daydream VR Plugin. [5] The open source software platform allows virtual reality developers to detect, configure and operate virtual reality devices across a wide range of operating systems. It is provided under the Apache 2.0 license. Since August 2018, the electrical hardware source files are ...

  3. Azure Linux - Wikipedia

    en.wikipedia.org/wiki/Azure_Linux

    Its source code is available on GitHub, mainly under the MIT License, with some components under Photon License , Apache License v2, GPLv2, and LGPLv2.1. [2] Building Azure Linux requires the Go programming language, QEMU utilities, and RPM. [5] Starting from the release 2.0.20240301, Azure Linux was renamed from CBL-Mariner. [8]

  4. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  5. Meta Horizon OS - Wikipedia

    en.wikipedia.org/wiki/Meta_Horizon_OS

    The platform was first developed by Oculus VR for the embedded operating system on the Oculus Rift DK1 (Development Kit 1), which was released to developers in 2013. Development of the software platform increased following the March 2014 acquisition of Oculus VR (now the Reality Labs division of Meta).

  6. Monte Carlo method for photon transport - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_method_for...

    Modeling photon propagation with Monte Carlo methods is a flexible yet rigorous approach to simulate photon transport. In the method, local rules of photon transport are expressed as probability distributions which describe the step size of photon movement between sites of photon-matter interaction and the angles of deflection in a photon's trajectory when a scattering event occurs.

  7. Hugin (software) - Wikipedia

    en.wikipedia.org/wiki/Hugin_(software)

    Hugin (/ ˈ h ʊ ɡ ɪ n /) is a cross-platform open source panorama photo stitching and HDR merging program developed by Pablo d'Angelo and others. It is a GUI front-end for Helmut Dersch's Panorama Tools and Andrew Mihal's Enblend and Enfuse.

  8. Rocket Lab Photon - Wikipedia

    en.wikipedia.org/wiki/Rocket_Lab_Photon

    Photon is a satellite bus based on Rocket Lab's Electron kick stage. [1] It moves satellites into their appropriate orbits once boosted by rockets such as Electron. It is customizable for uses including LEO payload hosting, [ 2 ] lunar flybys, and interplanetary missions.

  9. Photon mapping - Wikipedia

    en.wikipedia.org/wiki/Photon_mapping

    With photon mapping, light packets called photons are sent out into the scene from the light sources. Whenever a photon intersects with a surface, the intersection point and incoming direction are stored in a cache called the photon map. Typically, two photon maps are created for a scene: one especially for caustics and a global one for other ...