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The additional constraints of the face also allow more opportunities for using models and rules. Facial expression capture is similar to facial motion capture. It is a process of using visual or mechanical means to manipulate computer generated characters with input from human faces, or to recognize emotions from a user.
Computer facial animation is primarily an area of computer graphics that encapsulates methods and techniques for generating and animating images or models of a character face. The character can be a human , a humanoid, an animal , a legendary creature or character, etc. Due to its subject and output type, it is also related to many other ...
A direct predecessor of the StyleGAN series is the Progressive GAN, published in 2017. [9]In December 2018, Nvidia researchers distributed a preprint with accompanying software introducing StyleGAN, a GAN for producing an unlimited number of (often convincing) portraits of fake human faces.
FaceApp is a photo and video editing application for iOS and Android developed by FaceApp Technology Limited, a company based in Cyprus. [1] The app generates highly realistic transformations of human faces in photographs by using neural networks based on artificial intelligence.
The first episode was distributed for free online on December 12, 2008, and remained available until January 31, 2009. [1] The show was broadcast on BS11 beginning December 20, 2008. The series was followed by Mega Monster Battle Gymnastics ( 大怪獣バトル体操 , Daikaijū Batoru Taisō ) , a non-canon morning exercise program for ...
Ultra Galaxy Mega Monster Battle [1] (ウルトラギャラクシー大怪獣バトル, Urutora Gyarakushī Daikaijū Batoru) is the first season of its series that is the 21st entry in the Tsuburaya Productions' long-running Ultra Series. It is an adaption of the video game Mega Monster Battle: ULTRA MONSTERS. The show first aired on December ...
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Super Video Graphics Array, abbreviated to Super VGA or SVGA, [1] [75] [84] also known as Ultra Video Graphics Array early on, [95] abbreviated to Ultra VGA or UVGA, is a broad term that covers a wide range of computer display standards. [96] Originally, it was an extension to the VGA standard first released by IBM in 1987.