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A matchstick puzzle ("Move 1 matchstick to make the equation 6+4=4 valid") and its solution below. Matchstick puzzles are rearrangement puzzles in which a number of matchsticks are arranged into shapes or numbers, and the problem to solve is usually formulated as moving a fixed number of matchsticks to achieve some specific other arrangement.
Five room puzzle – Cross each wall of a diagram exactly once with a continuous line. [2] MU puzzle – Transform the string MI to MU according to a set of rules. [3] Mutilated chessboard problem – Place 31 dominoes of size 2×1 on a chessboard with two opposite corners removed. [4] Coloring the edges of the Petersen graph with three colors. [5]
The same syntactic expression 1 + 2 × 3 can have different values (mathematically 7, but also 9), depending on the order of operations implied by the context (See also Operations § Calculators). For real numbers , the product a × b × c {\displaystyle a\times b\times c} is unambiguous because ( a × b ) × c = a × ( b × c ) {\displaystyle ...
Simplification is the process of replacing a mathematical expression by an equivalent one that is simpler (usually shorter), according to a well-founded ordering. Examples include: Simplification of algebraic expressions, in computer algebra; Simplification of boolean expressions i.e. logic optimization
A special class of stick puzzles are 'matchstick puzzles', where all parts used are sticks (usually matchsticks) rather than polysticks. Some trick puzzles can only be solved when one assumes that the sticks actually have measurements in more than one dimension.
They have specific rules, but they do not usually involve competition between two or more players. Instead, to solve such a puzzle, the solver must find a solution that satisfies the given conditions. Mathematical puzzles require mathematics to solve them. Logic puzzles are a common type of mathematical puzzle.
The game host then opens one of the other doors, say 3, to reveal a goat and offers to let the player switch from door 1 to door 2. The Monty Hall problem is a brain teaser, in the form of a probability puzzle, based nominally on the American television game show Let's Make a Deal and named after its original host, Monty Hall.
The Sum and Product Puzzle, also known as the Impossible Puzzle because it seems to lack sufficient information for a solution, is a logic puzzle. It was first published in 1969 by Hans Freudenthal, [1] [2] and the name Impossible Puzzle was coined by Martin Gardner. [3] The puzzle is solvable, though not easily. There exist many similar puzzles.