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  2. Compulsion loop - Wikipedia

    en.wikipedia.org/wiki/Compulsion_loop

    For example, in Cult of the Lamb, one half of the game is a roguelike hack-n-slash system which the player can use to gather resources, which are then used in the game's other half, a settlement management simulation. By advancing the settlement, the player can unlock more powerful weapons and abilities in the hack-and-slash and reach more ...

  3. On Numbers and Games - Wikipedia

    en.wikipedia.org/wiki/On_Numbers_and_Games

    On Numbers and Games is a mathematics book by John Horton Conway first published in 1976. [1] The book is written by a pre-eminent mathematician, and is directed at other mathematicians. The material is, however, developed in a playful and unpretentious manner and many chapters are accessible to non-mathematicians.

  4. Chisanbop - Wikipedia

    en.wikipedia.org/wiki/Chisanbop

    The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.

  5. Trigger strategy - Wikipedia

    en.wikipedia.org/wiki/Trigger_strategy

    In game theory, a trigger strategy is any of a class of strategies employed in a repeated non-cooperative game. A player using a trigger strategy initially cooperates but punishes the opponent if a certain level of defection (i.e., the trigger) is observed. The level of punishment and the sensitivity of the trigger vary with different trigger ...

  6. Arithmomania - Wikipedia

    en.wikipedia.org/wiki/Arithmomania

    Other examples include counting tiles on the floor or ceiling, the number of lines on the highway, or touching things a certain number of times such as a door knob or a table. Arithmomania sometimes develops into a complex system in which the person assigns values or numbers to people, objects and events in order to deduce their coherence.

  7. Grim trigger - Wikipedia

    en.wikipedia.org/wiki/Grim_trigger

    In game theory, grim trigger (also called the grim strategy or just grim) is a trigger strategy for a repeated game.. Initially, a player using grim trigger will cooperate, but as soon as the opponent defects (thus satisfying the trigger condition), the player using grim trigger will defect for the remainder of the iterated game.

  8. Numeracy - Wikipedia

    en.wikipedia.org/wiki/Numeracy

    Fundamental (or rudimentary) numeracy skills include understanding of the real number line, time, measurement, and estimation. [6] Fundamental skills include basic skills (the ability to identify and understand numbers) and computational skills (the ability to perform simple arithmetical operations and compare numerical magnitudes).

  9. Counting - Wikipedia

    en.wikipedia.org/wiki/Counting

    Number blocks, which can be used for counting. Counting is the process of determining the number of elements of a finite set of objects; that is, determining the size of a set. . The traditional way of counting consists of continually increasing a (mental or spoken) counter by a unit for every element of the set, in some order, while marking (or displacing) those elements to avoid visiting the ...

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