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  2. Character sheet - Wikipedia

    en.wikipedia.org/wiki/Character_sheet

    A character sheet from Advanced Dungeons & Dragons. A character sheet is a record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session. Character sheets can be found in use in both traditional and live-action role-playing games.

  3. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    Soft statistics are those statistics which are generally cognitive in nature, and are often used to represent nonphysical characteristics of a character. Alternatively, instead of being mental statistics, they may also represent certain nonphysical effects on a character, as with attributes such as Luck , seen below.

  4. Statistic (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Statistic_(role-playing_games)

    In some games, attributes represent linearly increasing ability (e.g. in Tunnels and Trolls, where a character can lift 10 lbs per point of Strength) whereas in others a small increase can represent a major gain in ability (e.g. in the DC Heroes/Blood of Heroes system, where +1 to Strength doubles a character's lifting capacity).

  5. Steam Spy - Wikipedia

    en.wikipedia.org/wiki/Steam_Spy

    Steam Spy uses the same approach of sampling a small percentage of Steam accounts, approximately 100,000 to 150,000 per day with a rolling sampling approach. The collected data is processed nightly to create visualizations used on the site, and thus offers historical trends for games as well. [3]

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  7. TrueAchievements - Wikipedia

    en.wikipedia.org/wiki/TrueAchievements

    TrueAchievements was designed and programmed by Richard Stone, and launched in March 2008. It was conceptualized when Richard Stone determined that the current GamerScore system devised by Microsoft was inherently unbalanced; it would sometimes appear to offer only a few points for difficult tasks in-game, and many points for somewhat trivial tasks in-game.

  8. Castle Falkenstein (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Castle_Falkenstein_(role...

    The game does not use statistics or dice to define a character. Instead, players must choose a general template of a hero (Heroic, Tragic, Flawed, Innocent, Clever, or Fallen). The player then chooses an archetypal career from a long list including Anarchist, Diplomat, Dashing Hussar, Mad Scientist, and Steam Engineer.

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