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A browser's cache stores temporary website files which allows the site to load faster in future sessions. This data will be recreated every time you visit the webpage, though at times it can become corrupted. Clearing the cache deletes these files and fixes problems like outdated pages, websites freezing, and pages not loading or being ...
Clearing your browser's cache is recommended if you're experiencing things like pages freezing, not loading, or being unresponsive. 1. Launch AOL Desktop Gold. 2. Sign in with your username and password. 3. In the top menu bar, click the Settings icon . 4. In the left menu, click Browser. 5. Click the Security tab. 6. Click Clear Footprints Now. 7.
Ehcache (/ ˈ iː eɪ tʃ k æ ʃ / EE-aytch-kash [3]) is an open source Java distributed cache for general-purpose caching, Java EE and light-weight containers [clarify]. [4] Ehcache is available under an Apache open source license. [1] Ehcache was developed by Greg Luck starting in 2003. In 2009, the project was purchased by Terracotta, which ...
If you would like to keep your data in your cache and test Wikipedia with an empty cache, you can use Private Browsing mode. To disable caching in Firefox (not recommended for most users): Choose Tools Options… (or Edit Preferences in the Linux version). Choose "Advanced" at the top. Choose the "Network" tab. Change the cache size to 0 (zero).
An empty Bloom filter is a bit array of m bits, all set to 0. It is equipped with k different hash functions , which map set elements to one of the m possible array positions. To be optimal, the hash functions should be uniformly distributed and independent .
The shader can then emit zero or more primitives, which are rasterized and their fragments ultimately passed to a pixel shader. Typical uses of a geometry shader include point sprite generation, geometry tessellation, shadow volume extrusion, and single pass rendering to a cube map. A typical real-world example of the benefits of geometry ...
Modern graphics cards use a freely programmable, shader-controlled pipeline, which allows direct access to individual processing steps. To relieve the main processor, additional processing steps have been moved to the pipeline and the GPU. The most important shader units are vertex shaders, geometry shaders, and pixel shaders.
The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.