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While it is compatible with any Virtual Console game, it is heavily designed after the SNES controller and Sega Genesis controller. Many Wii games can also be played with the Classic Controller. Wii Sensor Bar – A bar that you point the Wii remote at to get the cursor on the television to work the Wii.
Sega Genesis/Mega Drive controller: Sega Genesis: Connectivity: Sega Genesis controller port Input: 4 digital buttons, D-pad: October 29, 1988 [9] [10] Nintendo Power Glove: NES: Connectivity: NES controller port Input: D-pad, A, B, Start, Select, Turbo Buttons December 3, 1989 SNES/Super Famicom controller: SNES: Connectivity: SNES controller port
The Sega Genesis, known as the Mega ... wheel peripheral in 1994, and the Genesis version of Virtua Racing ... peripheral, Genesis players could download a game from ...
Gamepad 6 - auto-fire controller with a 6-button layout similar to a Sega Genesis controller (Performance) Game Commander - licensed by Nintendo / Super Hori Commander - Japanese version (Hori) Game Commander II - licensed by Nintendo (Imagineer) High Frequency Control Pad - normal pad, wrong button colors (High Frequency)
Sega Genesis. The gray, white, and red [4] Menacer is a light gun peripheral for the Sega Genesis. [5] The Menacer is built of three separable parts: a pistol, twin sights, and shoulder stock. [5] (In the peripheral's branding, these parts were called the Master Module, Binocular Module, and Stabilizer Module, respectively. [3])
SNES, Sega Genesis, Sega CD The Aura Interactor is a wearable force-feedback device developed by Aura Systems [ 1 ] that monitors an audio signal and uses Aura's patented electromagnetic actuator technology to convert low frequency audio information into vibrations that can represent actions such as a punch or kick.
The successful Genesis yielded two major peripherals, the Sega CD and the 32X. Sega's new 32-bit Saturn console was launched in 1994. [ 5 ] Though selling 10.62 million units by March 1996 (including 1.78 million in Japan), [ 14 ] the Game Gear was never able to match the success of its main rival, the Game Boy, with ten times the sales. [ 8 ]
Codenamed "Project Mars", [1] the 32X was designed to expand the power of the Genesis and serve as a holdover until the release of the Sega Saturn. [2] Independent of the Genesis, the 32X used its own ROM cartridges and had its own library of games, as well as two 32-bit central processing unit chips and a 3D graphics processor. [ 1 ]