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Microsoft XNA (a recursive acronym for XNA's not acronymed) [5] is a freeware set of tools with a managed runtime environment that Microsoft Gaming developed to facilitate video game development. XNA is based on .NET Framework, with versions that run on Windows and Xbox 360. XNA Game Studio can help develop XNA games.
XNA Game Studio 2.0 was released on December 13, 2007. [12] XNA Game Studio 2.0 features the ability to be used with all versions of Visual Studio 2005 (including the free Visual C# 2005 Express Edition), [13] a networking API using Xbox Live on both Windows and Xbox 360 and better device handling.
This announcement set into motion the rise of many new XNA-based game engines, such as Torque X, a rewrite of GarageGames's popular Torque Game Engine in C# using the XNA Framework. Microsoft's XNA initiative is a part of the larger trend for gaming technology migrating from traditional C++ to higher level managed languages, such as Java, C# ...
Games in this category use the Microsoft XNA game engine, or derivatives thereof. Pages in category "Microsoft XNA games" The following 50 pages are in this category, out of 50 total.
MonoGame is a derivative of XNA Touch (September 2009) started by Jose Antonio Farias [6] and Silver Sprite by Bill Reiss. [citation needed] The first official release of MonoGame was version 2.0 with a downloadable version 0.7 that was available from CodePlex. These early versions only supported 2D sprite-based games. The last official 2D-only ...
A version of the .NET Compact Framework is also available for the Xbox 360 console. While it features the same runtime as the regular .NET CF, only a subset of the class library is available. [1] This version is used by XNA Framework to run managed games on the console.
For Game Engines built on the Microsoft XNA managed graphics API - a cross-platform managed alternative to DirectX and OpenGL. Pages in category "XNA game engines" The following 2 pages are in this category, out of 2 total.
All of Ska Studios' currently released games are built using the XNA framework or its open-source cross platform counterpart, MonoGame. When Xbox One launched with no XNA support, Ska Studios made the switch to PlayStation 4, with Salt and Sanctuary being the studio's first title to launch on a non-Microsoft console. Regarding the change, James ...