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  2. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    Implementations of the singleton pattern ensure that only one instance of the singleton class ever exists and typically provide global access to that instance. Typically, this is accomplished by: Declaring all constructors of the class to be private, which prevents it from being instantiated by other objects

  3. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    Python supports most object oriented programming (OOP) techniques. It allows polymorphism, not only within a class hierarchy but also by duck typing. Any object can be used for any type, and it will work so long as it has the proper methods and attributes. And everything in Python is an object, including classes, functions, numbers and modules.

  4. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. [citation needed] Patterns that imply mutable state may be unsuited for functional programming languages. Some patterns can be rendered unnecessary in languages ...

  5. Comparison of executable file formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_executable...

    This is a comparison of binary executable file formats which, once loaded by a suitable executable loader, can be directly executed by the CPU rather than being interpreted by software. In addition to the binary application code, the executables may contain headers and tables with relocation and fixup information as well as various kinds of ...

  6. Serialization - Wikipedia

    en.wikipedia.org/wiki/Serialization

    Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...

  7. Persistent data structure - Wikipedia

    en.wikipedia.org/wiki/Persistent_data_structure

    The tail will not be duplicated, instead becoming shared between both the old list and the new list. So long as the contents of the tail are immutable, this sharing will be invisible to the program. Many common reference-based data structures, such as red–black trees, [7] stacks, [8] and treaps, [9] can easily be adapted to create a ...

  8. Immutable interface - Wikipedia

    en.wikipedia.org/wiki/Immutable_interface

    Concrete classes have to explicitly declare they implement the immutable interface. This may not be possible if the concrete class "belongs to" third-party code, for instance, if it is contained within a library. The object is not really immutable and hence not suitable for use in data structures relying on immutability like hash maps.

  9. Immutable object - Wikipedia

    en.wikipedia.org/wiki/Immutable_object

    This means that there is no way to change those parts of the object state, even though other parts of the object may be changeable (weakly immutable). If all fields are immutable, then the object is immutable. If the whole object cannot be extended by another class, the object is called strongly immutable. [4]