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My Baby Girl and My Baby Boy are Nintendo DS video games released in North America on November 4, 2008, and in Europe on November 28, 2008. [1] The games teach players the skills of parenting (the player can choose to be a daddy or a mommy) and to the experience of raising a daughter or son in the months that they spend as an infant. [2]
The following video games involve raising virtual babies. Pages in category "Virtual baby video games" The following 7 pages are in this category, out of 7 total.
Baby Pals is a simulation-style video game for the Nintendo DS developed by American studio Brain Toys that released in North America and in the PAL region in late 2007 and early 2008. The objective of the game is to take care of a virtual baby through certain tasks as feeding, bathing, and teaching just like a real father or mother would do.
This is a list of notable simulation games for all video game platforms. Battle simulators ... Luanti (Free and open source clone of Minecraft) Prison Architect;
The game is cited as a little-known forerunner of virtual-life simulator games to follow. [ 3 ] [ 4 ] One of the earliest dating sims , Tenshitachi no gogo , [ 5 ] was released for the 16-bit NEC PC-9801 computer that same year, [ 6 ] though dating sim elements can be found in Sega 's earlier Girl's Garden in 1984.
FarmVille is a series of agriculture-simulation social network games developed and published by Zynga in 2009. [3] [4] It is similar to Happy Farm [5] and Farm Town. [6] [7] [8] Its gameplay involves various aspects of farmland management, such as plowing land, planting, growing, and harvesting crops, harvesting trees and raising livestock.
The critically-acclaimed new horror sci-fi sees Quaid play Josh who, along with his "companion" robot Iris (Sophie Thatcher), goes on a weekend trip with friends which goes horribly wrong.
A pet-raising simulation (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game.