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  2. Lightmap - Wikipedia

    en.wikipedia.org/wiki/Lightmap

    Lightmap resolution and scaling may also be limited by the amount of disk storage space, bandwidth/download time, or texture memory available to the application. Some implementations attempt to pack multiple lightmaps together in a process known as atlasing [ 3 ] to help circumvent these limitations.

  3. Grand Theft Auto V - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_V

    It is the highest-rated PlayStation 4 and Xbox One game on Metacritic alongside Rockstar's Red Dead Redemption 2, [142] [143] and the second-highest rated PC game alongside several others. [ 144 ] Game Informer considered the addition of first-person "another significant breakthrough for the series" in the vein of Grand Theft Auto III 's shift ...

  4. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Mapping a two-dimensional texture onto a 3D model 1: 3D model without textures 2: Same model with textures. Texture mapping [1] [2] [3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color.

  5. Grand Theft Auto - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto

    Grand Theft Auto III, San Andreas and Vice City currently lie at the 2nd, 5th and 6th highest rated PlayStation 2 games on Metacritic, respectively, [201] while Chinatown Wars is rated the best game on the Nintendo DS [202] and the second best on the PlayStation Portable, [203] and Grand Theft Auto IV is currently rated the second best game ...

  6. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A normal pointing to right of the texture (1,0,0) is mapped to (255,128,128). Hence the right edge of an object is usually light red. A normal pointing to top of the texture (0,1,0) is mapped to (128,255,128). Hence the top edge of an object is usually light green. A normal pointing to left of the texture (-1,0,0) is mapped to (0,128,128).

  7. Music of Grand Theft Auto V - Wikipedia

    en.wikipedia.org/wiki/Music_of_Grand_Theft_Auto_V

    The game's music has been released on five official soundtracks: The Music of Grand Theft Auto V, released alongside the initial launch of the game, consists of three volumes comprising the score, and selections from the in-game radio; The Cinematographic Score — GTA 5, an electronic album released in March 2014, comprises tracks composed and ...

  8. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    Deferred lighting (also known as Light Pre-Pass) is a modification of the Deferred Shading. [15] This technique uses three passes, instead of two in deferred shading. On first pass over the scene geometry, only normals and specular spread factor are written to the color buffer.

  9. Fillrate - Wikipedia

    en.wikipedia.org/wiki/Fillrate

    In computer graphics, a video card's pixel fillrate refers to the number of pixels that can be rendered on the screen and written to video memory in one second. [1] Pixel fillrates are given in megapixels per second or in gigapixels per second (in the case of newer cards), and are obtained by multiplying the number of render output units (ROPs) by the clock frequency of the graphics processing ...

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