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  2. Unity Version Control - Wikipedia

    en.wikipedia.org/wiki/Unity_Version_Control

    Unity Version Control is a client/server system although in current terms of version control it can also be defined as a distributed revision control system, due to its ability to have very lightweight servers on the developer computer and push and pull branches between servers (similar to what Git and Mercurial do).

  3. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Game Gear version source code was found in 2006 and released in 2010. [108] Counter-Strike: Global Offensive: 2012 2020 Windows first-person shooter: Valve: A 2017 version of the game's source code was leaked on 4chan in 2020. [109] Cruis'n USA: 1994 2021 Arcade Racing game: Midway Games: Uploaded by Jason Scott to GitHub on April 6, 2021. [110 ...

  4. Unity build - Wikipedia

    en.wikipedia.org/wiki/Unity_build

    Unity builds can also deny part of the benefits of incremental builds, that rely on rebuilding as little code as possible, i.e. only the translation units affected by changes since the last build. Unity builds have also potentially dangerous effects on the semantics of programs. Some valid C++ constructs that rely on internal linkage may fail ...

  5. Random testing - Wikipedia

    en.wikipedia.org/wiki/Random_testing

    Random testing is a black-box software testing technique where programs are tested by generating random, independent inputs. Results of the output are compared against software specifications to verify that the test output is pass or fail. [ 1 ]

  6. Pseudorandom number generator - Wikipedia

    en.wikipedia.org/wiki/Pseudorandom_number_generator

    It can be shown that if is a pseudo-random number generator for the uniform distribution on (,) and if is the CDF of some given probability distribution , then is a pseudo-random number generator for , where : (,) is the percentile of , i.e. ():= {: ()}. Intuitively, an arbitrary distribution can be simulated from a simulation of the standard ...

  7. Random number generator attack - Wikipedia

    en.wikipedia.org/wiki/Random_number_generator_attack

    The problem in the running code was discovered in 1995 by Ian Goldberg and David Wagner, [4] who had to reverse engineer the object code because Netscape refused to reveal the details of its random number generation (security through obscurity). That RNG was fixed in later releases (version 2 and higher) by more robust (i.e., more random and so ...

  8. Pseudorandomness - Wikipedia

    en.wikipedia.org/wiki/Pseudorandomness

    Before modern computing, researchers requiring random numbers would either generate them through various means (dice, cards, roulette wheels, [5] etc.) or use existing random number tables. The first attempt to provide researchers with a ready supply of random digits was in 1927, when the Cambridge University Press published a table of 41,600 ...

  9. Template:3x - Wikipedia

    en.wikipedia.org/wiki/Template:3x

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