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  2. NebulasRay - Wikipedia

    en.wikipedia.org/wiki/NebulasRay

    As a workaround, the team used pre-rendering to convert 3D models into 2D sprites, thus creating the illusion of a 3D game. The idea was suggested by a staff member that thought it would make the game more realistic than what sprite-based games could accomplish. [ 5 ]

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The software is free to download and use, however, it works closely with Amazon services. ... 2D-based level geometry, sprites, and particles, uses clever methods to ...

  4. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games.

  5. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]

  6. List of 2D animation software - Wikipedia

    en.wikipedia.org/wiki/List_of_2D_animation_software

    List of 2D animation software. ... Download QR code; Print/export Download as PDF; ... Flipnote Studio 3D: July 24, 2013: Nintendo Freeware:

  7. raylib - Wikipedia

    en.wikipedia.org/wiki/Raylib

    Raylib (stylized as raylib) is a cross-platform open-source software development library.The library was made to create graphical applications and games. [3] [4]The library is designed to be suited for prototyping, tooling, graphical applications, embedded systems, and education.

  8. Cocos2d - Wikipedia

    en.wikipedia.org/wiki/Cocos2d

    A sprite can be thought of as a simple 2D image, but can also be a container for other sprites. In Cocos2D, sprites are arranged together to form a scene, like a game level or a menu. Sprites can be manipulated in code based on events or actions or as part of animations. The sprites can be moved, rotated, scaled, have their image changed, etc.

  9. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    Technically, the model developed for MakeHuman is: Light and optimized for subdivision surfaces modelling (15,128 vertices). Quads only. The human mesh itself is triangles free, using Catmull-Clark subdivision for extra resolution to base meshes, see also polygon mesh. Only E(5) Pole and the N(3) Pole, without holes and without 6-edge poles.

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