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  2. Van Richten's Guide to Ravenloft - Wikipedia

    en.wikipedia.org/wiki/Van_Richten's_Guide_to...

    New character lineages (the dhampir, the hexblood, and the reborn) [8] and new character backgrounds "themed specifically for a horror setting" [9] The Dark Gift mechanic; [9] a mechanic that provides a role-playing tie "to the Domains of Dread by bestowing benefits that may have a deadly cost" [2] A horror themed monster bestiary [1]

  3. List of dhampirs - Wikipedia

    en.wikipedia.org/wiki/List_of_dhampirs

    Later made half-vampire in order to bring the character into alignment with the films, which recasts him as a dhampir. Bridget Irving Frostheart (The Record of a Fallen Vampire) The eponymous D (Hideyuki Kikuchi's Vampire Hunter D) Cody Jones (Paranatural) Connor (Angel: After the Fall) Ethelbart Takahashi (The Record of a Fallen Vampire)

  4. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...

  5. D&D Beyond - Wikipedia

    en.wikipedia.org/wiki/D&D_Beyond

    D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. [1] [2] DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered ...

  6. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  7. Dhampir - Wikipedia

    en.wikipedia.org/wiki/Dhampir

    The word dhampir is an Albanian word which in turn is borrowed from Serbo-Croat vampír or its Bulgarian equivalent. [2] The shift v > dh is a feature of Gheg Albanian, [3] [4] but it could also have been encouraged by a folk etymology, connecting it with the Albanian words dhamb 'tooth' and pir 'to drink'.

  8. Tomb of Annihilation - Wikipedia

    en.wikipedia.org/wiki/Tomb_of_Annihilation

    Alex Springer, for SLUG Magazine, reported that the "Tomb of Annihilation is the type of campaign that can bring out the best—or worst—in a dungeon master" and highlighted mechanics such as new character backgrounds, exploration checks, the jungle themed creature appendix, and the lingering threat of permadeath due to the Soulmonger artifact.

  9. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Dungeons & Dragons, starting with AD&D 1st Edition and continuing to the current 5th Edition, has many skills that characters may train in. [29] [30] [5] In 1st and 2nd editions, these were broken down into "weapon proficiencies" and "non-weapon proficiencies". [31] [32] In 3rd Edition they are all simply referred to as "skills".