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Video game rehabilitation is a process of using common video game consoles and methodology to target and improve physical and mental weaknesses through therapeutic processes. Video games are becoming an integral part of occupational therapy practice in acute, rehabilitation, and community settings. [ 1 ]
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The genre's roots can be found in game peripherals released in the eighties, including the Joyboard, [7] [8] an Atari 2600 peripheral developed by Amiga and released in 1982, the Power Pad (or Family Trainer) a peripheral for the Nintendo Entertainment System (NES), originally released by Bandai [9] in 1986, and the Foot Craz released for the Atari 2600 in 1987, [10] although all three had ...
The game was licensed by Ubisoft for other regional markets, and released in Europe as part of the publisher's My Coach series as My Fitness Coach: Cardio Workout, [6] and released in North America and Australia as Gold's Gym: Cardio Workout, in partnership with the Gold's Gym fitness center chain.
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The XaviXPORT, sold as the Domyos Interactive System in Europe in Decathlon stores, is a fitness-based home video game console developed by Japanese company SSD Company Limited and released in the United States in 2004 [2] [3] during the sixth generation of video game consoles. The console uses cartridges and wireless controllers. [4]
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