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  2. Percentile rank - Wikipedia

    en.wikipedia.org/wiki/Percentile_rank

    The figure illustrates the percentile rank computation and shows how the 0.5 × F term in the formula ensures that the percentile rank reflects a percentage of scores less than the specified score. For example, for the 10 scores shown in the figure, 60% of them are below a score of 4 (five less than 4 and half of the two equal to 4) and 95% are ...

  3. Winning percentage - Wikipedia

    en.wikipedia.org/wiki/Winning_percentage

    For example, if a team's season record is 30 wins and 20 losses, the winning percentage would be 60% or 0.600: % = % If a team's season record is 30–15–5 (i.e. it has won thirty games, lost fifteen and tied five times), and if the five tie games are counted as 2 1 ⁄ 2 wins, then the team has an adjusted record of 32 1 ⁄ 2 wins, resulting in a 65% or .650 winning percentage for the ...

  4. Sports rating system - Wikipedia

    en.wikipedia.org/wiki/Sports_rating_system

    Multiplied by 9 games played, the Cardinals' Pythagorean expectation was 5.2 wins and 3.8 losses. The team had "overachieved" at that time by 2.8 wins, derived from their actual 8 wins less the expected 5.2 wins, an increase of 0.8 overachieved wins from just a week prior.

  5. Statistical association football predictions - Wikipedia

    en.wikipedia.org/wiki/Statistical_association...

    Statistical Football prediction is a method used in sports betting, to predict the outcome of football matches by means of statistical tools. The goal of statistical match prediction is to outperform the predictions of bookmakers [citation needed] [dubious – discuss], who use them to set odds on the outcome of football matches.

  6. Glicko rating system - Wikipedia

    en.wikipedia.org/wiki/Glicko_rating_system

    Mark Glickman created the Glicko rating system in 1995 as an improvement on the Elo rating system. [1]Both the Glicko and Glicko-2 rating systems are under public domain and have been implemented on game servers online like Counter-Strike: Global Offensive, Team Fortress 2, [2] Dota 2, [3] Guild Wars 2, [4] Splatoon 2, [5] Online-go.com, [6] Lichess and Chess.com.

  7. Pythagorean expectation - Wikipedia

    en.wikipedia.org/wiki/Pythagorean_expectation

    Pythagorean expectation is a sports analytics formula devised by Bill James to estimate the percentage of games a baseball team "should" have won based on the number of runs they scored and allowed. Comparing a team's actual and Pythagorean winning percentage can be used to make predictions and evaluate which teams are over-performing and under ...

  8. Percentile - Wikipedia

    en.wikipedia.org/wiki/Percentile

    Each standard deviation represents a fixed percentile. Thus, rounding to two decimal places, −3σ is the 0.13th percentile, −2σ the 2.28th percentile, −1σ the 15.87th percentile, 0σ the 50th percentile (both the mean and median of the distribution), +1σ the 84.13th percentile, +2σ the 97.72nd percentile, and +3σ the 99

  9. Three points for a win - Wikipedia

    en.wikipedia.org/wiki/Three_points_for_a_win

    W3 5-4-3-2 would be W2 4-3-3-2. Exactly as the W3 7-4-3-1 case above, looking at the middle two teams, W3 2nd (1 win, 1 loss & 1 draw) rank above W3 3rd (3 draws and therefore had a goal difference = 0). Under W2 these two teams are equal on 3 points and their rank is based on goal difference and other ranking criteria.