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This is an accepted version of this page This is the latest accepted revision, reviewed on 20 January 2025. Video game series Tetris Tetris -like games have been created on a large variety of platforms, including TI-83 series graphical calculators. Genre(s) Puzzle Developer(s) "Various" with supervisor for The Tetris Company Publisher(s) Various Creator(s) Alexey Pajitnov Platform(s) Various ...
In the end, as Baird discovered firsthand, whether Tetris is the "perfect" game may be less important than the ways it continues to help people connect, just as it did Pajitnov and Rogers in the ...
A localization for North America and PAL, titled Tetris Attack, was released in 1996 for the SNES and Game Boy. It features new art assets and characters from Super Mario World 2: Yoshi's Island. Tetris Attack was released in Japan as BS Yoshi's Panepon for the Satellaview SNES peripheral in 1996; Pokémon Puzzle League: Nintendo 64: 2000
Tetris (Russian: Тетрис) [a] is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. In Tetris, players complete lines by moving tetrominoes, which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces.
Alexey Leonidovich Pajitnov [a] (born April 16, 1955) [1] is a Russian and American computer engineer and video game designer. [2] He is best known for creating, designing, and developing Tetris in 1985 while working at the Dorodnitsyn Computing Centre under the Academy of Sciences of the Soviet Union (now the Russian Academy of Sciences). [3]
Tetris: The Grand Master on Arcade: regular games racing for the fastest time (2017) Tetris Effect on the PlayStation 4: separate gameplays on Journey mode and Mystery mode (2018) Nintendo NES Tetris with extra rules: no next preview from Level 18, and race from Level 0 to Level 19 (2018) Dr. Mario on NES championship as a side event. (2018) [40]
Puzzle games based on Tetris include tile-matching games where the matching criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and the corresponding subset of tile-matching games is referred to as match-three games.
Marathon mode is the classic version of Tetris, where a point system along with number of lines cleared were kept as indicators of progress. [3] The level of speed was chosen prior to starting the mode of gameplay. There were 15 levels total, and like Magic mode, this mode ends after all 15 levels have been completed.