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During computer learning, the game teaches children basic pre-reading, vocabulary and math, plus songs five for entertainment. [2] It introduces and reinforces lesson related to the Kindergarten curriculum and parents are able to check their children's progress report via a comprehensive Progress Report.
Design of series protagonist Blasternaut from 1987 to 1999. The series began with the 1983 title Math Blaster! released for the Apple II and Atari 8-bit computers.The initial game was ported to other platforms and received gradual improvements to graphics and sound, with "Plus" added to the title in 1987 and "New" in 1990.
[2] Despite appearing in other JumpStart Advanced games, Casey Cat, Pierre Polar Bear, Eleanor Elephant, and Kisha Koala are absent from JumpStart Advanced 2nd Grade, not including the All-Star feature and the cameo made by Kisha, Eleanor and Casey as faces on Mount Jumpmore (a parody of Mount Rushmore). A few of the comments made by these ...
JumpStart 1st Grade (known as Jump Ahead Year 1 in the United Kingdom) is a personal computer game created by Knowledge Adventure in 1995 intended to teach a first grade curriculum. It was reissued in 1999 with new box art, was updated significantly in 2000, and was replaced with JumpStart Advanced 1st Grade in 2002, which was later replaced ...
JumpStart (known as Jump Ahead in the United Kingdom) is an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software 's 1994 video game JumpStart Kindergarten .
JumpStart 2nd Grade (known as Jump Ahead Year 2 in the United Kingdom) is a video game released on 26 March 1996 by Knowledge Adventure. As its name suggests, it was made to teach second grade students. It was replaced by JumpStart Advanced 2nd Grade in 2002.
At the start of the game, Frankie tells Casey to select a ball with a letter or blend that makes the sound he says. Then, Frankie tells Casey to pass the ball to one of his teammates whose scooter is marked with the second half of a word, and, combined with the letter, blend or digraph on Casey's soccer ball, it forms a word.
JumpStart Preschool was made available through computer software stores, mass merchants, computer superstores, book stores and computer specialty stores. [2] A three-title bundle called JumpStart Preschool Deluxe was released on September 3, 1996, featuring JumpStart Preschool , JumpStart Pre-K and an Activity Discovery Book . [ 3 ]