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Pokémon Essentials was first released in 2007 as an add-on to the RPG Maker XP engine, and contained full tilesets, maps, music and sprites from various 2D Pokémon video games, alongside custom programming that allowed custom Pokémon games to be created with little-to-no programming knowledge. [1]
List: Proprietary: Pixel Game Maker MV: ... List: Proprietary: RPG Maker: 1992 (As RPG Tsukūru Dante 98) ... 256 8x8 sprites; and 4-channel sound. TOSHI: Yes 3D
RPG Maker 2000: EasyRPG: Active GPL: RPG Maker 2003: RPG Maker XP aka Ruby Game Scripting System (RGSS) mkxp, mkxp-z: Active GPL [119] [120] RPG Maker VX (RGSS2) RPG Maker VX Ace (RGSS3) The Settlers: Freeserf: Active ? GPL: The Settlers II: Return to the Roots (RttR) Active GPL: Silencer: zSilencer: Completed ? The Sims: Simitone: Active ...
This category contains games developed using any variant of the RPG Maker game creation system. ... The Witch's House MV; Y. Your Turn to Die -Death Game by Majority-
The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.
RPG Maker (RPGツクール3, RPG Tsukūru 3) is the first PlayStation version of the RPG Maker series and the overall third installment on home consoles. It allows players with generally low game making experience to create their own 2D role-playing video games (RPGs), which they can share with other RPG Maker owners via a Memory Card.
Part of Agetec Inc.'s Designer Series, Fighter Maker is 3D-based and allows users to create custom moves for their fighters. The music for the game was composed by the U.K. band INTELLIGENTSIA, [2] [3] who also created the in-game FX; [4] MIRAI, one of the band's 2 members, is a playable character in the game.
Hovertank 3D (1991) used solid-color drawn polygonal walls and scalable sprites. The source code was released by Flat Rock Software in June 2014 under GPL-2.0-or-later. Catacomb 3-D (1991) added texture mapping to the walls. The source code was released by Flat Rock Software in June 2014 under GPL-2.0-or-later.