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  2. Mipmap - Wikipedia

    en.wikipedia.org/wiki/Mipmap

    Each bitmap image of the mipmap set is a downsized duplicate of the main texture, but at a certain reduced level of detail. Although the main texture would still be used when the view is sufficient to render it in full detail, the renderer will switch to a suitable mipmap image (or in fact, interpolate between the two nearest, if trilinear ...

  3. Lightmap - Wikipedia

    en.wikipedia.org/wiki/Lightmap

    Some implementations attempt to pack multiple lightmaps together in a process known as atlasing [3] to help circumvent these limitations. Lightmap resolution and scale are two different things. The resolution is the area, in pixels, available for storing one or more surface's lightmaps.

  4. The Uncensored Library - Wikipedia

    en.wikipedia.org/wiki/The_Uncensored_Library

    An example of a readable book [b]. Each of the nine countries covered by the library, as well as Reporters without Borders, has an individual wing, containing a number of articles, [1] available in English and the original language the article was written in. [2] The texts within the library are contained in in-game book items, which can be opened and placed on stands to be read by multiple ...

  5. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  6. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A normal pointing to right of the texture (1,0,0) is mapped to (255,128,128). Hence the right edge of an object is usually light red. A normal pointing to top of the texture (0,1,0) is mapped to (128,255,128). Hence the top edge of an object is usually light green. A normal pointing to left of the texture (-1,0,0) is mapped to (0,128,128).

  7. Local binary patterns - Wikipedia

    en.wikipedia.org/wiki/Local_binary_patterns

    LBP is the particular case of the Texture Spectrum model proposed in 1990. [ 1 ] [ 2 ] LBP was first described in 1994. [ 3 ] [ 4 ] It has since been found to be a powerful feature for texture classification; it has further been determined that when LBP is combined with the Histogram of oriented gradients (HOG) descriptor, it improves the ...

  8. Orders of magnitude (illuminance) - Wikipedia

    en.wikipedia.org/wiki/Orders_of_magnitude...

    10 −5: 10 −4: 10 −3: mcd/m 2: 100 μcd/m 2: Cloudy night sky without moon [4] 400 μcd/m 2 "Darkest sky" [5] 1 mcd/m 2: Night sky [6] 1.4 mcd/m 2: Typical photographic scene lit by full moon [7] 10 −2: 5 mcd/m 2: Approximate scotopic/mesopic threshold [8] 10 −1: 10 0: cd/m 2: 2 cd/m 2: Floodlit buildings, monuments, and fountains [9 ...

  9. Bortle scale - Wikipedia

    en.wikipedia.org/wiki/Bortle_scale

    The Bortle dark-sky scale (usually referred to as simply the Bortle scale) is a nine-level numeric scale that measures the night sky's brightness of a particular location. It quantifies the astronomical observability of celestial objects and the interference caused by light pollution .