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  2. Viewport - Wikipedia

    en.wikipedia.org/wiki/Viewport

    A viewport is a polygon viewing region in computer graphics. In computer graphics theory, there are two region-like notions of relevance when rendering some objects to an image. In textbook terminology, the world coordinate window is the area of interest (meaning what the user wants to visualize) in some application-specific coordinates, e.g ...

  3. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    A widely used de facto standard, introduced with XGA-2 and other early "multiscan" graphics cards and monitors, with an unusual aspect ratio of 5:4 (1.25:1) instead of the more common 4:3 (1. 3:1), meaning that even 4:3 pictures and video will appear letterboxed on the narrower 5:4 screens. This is generally the native resolution—with ...

  4. Image plane - Wikipedia

    en.wikipedia.org/wiki/Image_plane

    A rectangular region of this plane, called the viewing window or viewport, maps to the monitor. This establishes the mapping between pixels on the monitor and points (or rather, rays) in the 3D world.

  5. Clipping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Clipping_(computer_graphics)

    This viewport is defined by the geometry of the viewing frustum, and parameterizes the field of view. Z-clipping, or depth clipping, refers to techniques that selectively render certain scene objects based on their depth relative to the screen.

  6. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    Window-Viewport-Transformation. To output the image to any target area (viewport) of the screen, another transformation, the Window-Viewport transformation, must be applied. This is a shift, followed by scaling. The resulting coordinates are the device coordinates of the output device.

  7. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    Comparison of several types of graphical projection, including elevation and plan views. To render each such picture, a ray of sight (also called a projection line, projection ray or line of sight) towards the object is chosen, which determines on the object various points of interest (for instance, the points that are visible when looking at the object along the ray of sight); those points of ...

  8. Graphics Device Interface - Wikipedia

    en.wikipedia.org/wiki/Graphics_Device_Interface

    The Graphics Device Interface in the architecture of Windows NT For example GDK makes use of GDI.. The Graphics Device Interface (GDI) is a legacy component of Microsoft Windows responsible for representing graphical objects and transmitting them to output devices such as monitors and printers.

  9. Scrollbar - Wikipedia

    en.wikipedia.org/wiki/Scrollbar

    Examples of horizontal and vertical scrollbars around a text box Examples of vertical scrollbar at right end of Wikipedia home page. A scrollbar is an interaction technique or widget in which continuous text, pictures, or any other content can be scrolled in a predetermined direction (up, down, left, or right) on a computer display, window, or viewport so that all of the content can be viewed ...