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OpenSceneGraph is an open-source 3D graphics application programming interface (library or framework), [2] used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modeling.
Once finished, the g-code can be sent to the printer for the manufacture of the physical object. [8] The open source software, compatible with most desktop 3D printers, can work with files in the most common 3D formats such as STL, OBJ, X3D, 3MF as well as image file formats such as BMP, GIF, JPG, and PNG. [8]
A slicer is a toolpath generation software used in 3D printing. It facilitates the conversion of a 3D object model to specific instructions for the printer. The slicer converts a model in STL (stereolithography) format into printer commands in G-code format. This is particularly usable in fused filament fabrication and other related 3D printing ...
Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...
CAD library - 3D repository to download 3D models; Fused filament fabrication - 3D printing process that uses a continuous filament of a thermoplastic material; Qlone - 3D scanning app based on photogrammetry for creation of 3D models on mobile devices that can be 3D printed; Metal injection molding; EnvisionTEC - 3D printing hardware company ...
The OBJ file format is a simple data-format that represents 3D geometry alone – namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices. Vertices are stored in a counter-clockwise order by default, making ...
The KTX 2.0 extension for universal texture compression enables 3D models in the glTF format to be highly compressed and to use natively supported texture formats, reducing file size and boosting rendering speed. [28] Draco is a glTF extension for mesh compression, to compress and decompress 3D meshes, to help reduce the size of 3D files.
The engine can be used to create three-dimensional (3D) and two-dimensional (2D) games, as well as interactive simulations. [ 7 ] [ 8 ] The engine has been adopted by industries outside video gaming, such as film , automotive , architecture , engineering , construction , and the United States Armed Forces .