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  2. Loudness war - Wikipedia

    en.wikipedia.org/wiki/Loudness_war

    The book Perfecting Sound Forever: An Aural History of Recorded Music, by Greg Milner, presents the loudness war in radio and music production as a central theme. [13] The book Mastering Audio: The Art and the Science, by Bob Katz, includes chapters about the origins of the loudness war and another suggesting methods of combating the war.

  3. Loud music - Wikipedia

    en.wikipedia.org/wiki/Loud_music

    Loud music [1] is music that is played at a high volume, often to the point where it disturbs others and causes hearing damage. It may include music that is sung live, played with musical instruments , or with electronic media, such as Radio broadcasting , CD , MP3 players or even on phones and streaming services etc.

  4. Dynamics (music) - Wikipedia

    en.wikipedia.org/wiki/Dynamics_(music)

    In music, the dynamics of a piece are the variation in loudness between notes or phrases.Dynamics are indicated by specific musical notation, often in some detail.However, dynamics markings require interpretation by the performer depending on the musical context: a specific marking may correspond to a different volume between pieces or even sections of one piece.

  5. Noisemaker - Wikipedia

    en.wikipedia.org/wiki/Noisemaker

    A noisemaker is something intended to make a loud noise, usually for fun. Instruments or devices commonly considered "noisemakers" include: pea whistles; air horns, composed of a pressurized air source coupled to a horn, designed to create an extremely loud noise; fireworks, such as firecrackers, bottle rockets, bang snaps and others

  6. Dynamic range compression - Wikipedia

    en.wikipedia.org/wiki/Dynamic_range_compression

    Most devices capable of compressing audio dynamics can also be used to reduce the volume of one audio source when another audio source reaches a certain level; this is called side-chaining. [13] In electronic dance music , side-chaining is often used on basslines , controlled by the kick drum or a similar percussive trigger, to prevent the two ...

  7. Loudness - Wikipedia

    en.wikipedia.org/wiki/Loudness

    The horizontal axis shows frequency in Hertz. In acoustics, loudness is the subjective perception of sound pressure.More formally, it is defined as the "attribute of auditory sensation in terms of which sounds can be ordered on a scale extending from quiet to loud". [1]

  8. Shepard tone - Wikipedia

    en.wikipedia.org/wiki/Shepard_tone

    As a conceptual example of an ascending Shepard scale, the first tone could be an almost inaudible C 4 and a loud C 5 (an octave higher). The next would be a slightly louder C ♯ 4 and a slightly quieter C ♯ 5; the next would be a still louder D 4 and a still quieter D 5.

  9. Listener fatigue - Wikipedia

    en.wikipedia.org/wiki/Listener_fatigue

    Listener fatigue (also known as listening fatigue or ear fatigue) is a phenomenon that occurs after prolonged exposure to an auditory stimulus.Symptoms include tiredness, discomfort, pain, and loss of sensitivity.

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