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  2. Loudness war - Wikipedia

    en.wikipedia.org/wiki/Loudness_war

    The loudness war (or loudness race) is a trend of increasing audio levels in recorded music, which reduces audio fidelity and—according to many critics—listener enjoyment. Increasing loudness was first reported as early as the 1940s, with respect to mastering practices for 7-inch singles . [ 1 ]

  3. Dynamics (music) - Wikipedia

    en.wikipedia.org/wiki/Dynamics_(music)

    In music, the dynamics of a piece are the variation in loudness between notes or phrases.Dynamics are indicated by specific musical notation, often in some detail.However, dynamics markings require interpretation by the performer depending on the musical context: a specific marking may correspond to a different volume between pieces or even sections of one piece.

  4. Dynamic range compression - Wikipedia

    en.wikipedia.org/wiki/Dynamic_range_compression

    Most devices capable of compressing audio dynamics can also be used to reduce the volume of one audio source when another audio source reaches a certain level; this is called side-chaining. [13] In electronic dance music , side-chaining is often used on basslines , controlled by the kick drum or a similar percussive trigger, to prevent the two ...

  5. Sound reinforcement system - Wikipedia

    en.wikipedia.org/wiki/Sound_reinforcement_system

    A sound reinforcement system for a rock concert in a stadium may be very complex, including hundreds of microphones, complex live sound mixing and signal processing systems, tens of thousands of watts of amplifier power, and multiple loudspeaker arrays, all overseen by a team of audio engineers and technicians.

  6. Distortion (music) - Wikipedia

    en.wikipedia.org/wiki/Distortion_(music)

    The DS-1 was the first ever distortion guitar effect pedal manufactured by Boss An auditory example of the distortion effect with the clean signal shown first.. Distortion and overdrive are forms of audio signal processing used to alter the sound of amplified electric musical instruments, usually by increasing their gain, producing a "fuzzy", "growling", or "gritty" tone.

  7. Why AI-generated audio is so hard to detect - AOL

    www.aol.com/news/why-ai-generated-audio-hard...

    Deepfake detection systems work very differently from how human beings listen. They analyze audio samples for artifacts like missing frequencies that are often left behind when audio is ...

  8. Loudest band - Wikipedia

    en.wikipedia.org/wiki/Loudest_band

    Loud sounds have long been known to cause damage to ears. In Norway, this fact was proved for coppersmiths as far back as 1731. [44] Acoustic instruments may represent a risk for hearing damage, especially with lengthy exercising in rooms with high reverberation. [45] With powerful amplifiers and loudspeakers, the sound level and risk are ...

  9. Audio leveler - Wikipedia

    en.wikipedia.org/wiki/Audio_leveler

    An audio leveler performs an audio process similar to compression, which is used to reduce the dynamic range of a signal, so that the quietest portion of the signal is loud enough to hear and the loudest portion is not too loud.

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