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  2. Dynamic range compression - Wikipedia

    en.wikipedia.org/wiki/Dynamic_range_compression

    Most devices capable of compressing audio dynamics can also be used to reduce the volume of one audio source when another audio source reaches a certain level; this is called side-chaining. [13] In electronic dance music , side-chaining is often used on basslines , controlled by the kick drum or a similar percussive trigger, to prevent the two ...

  3. Audio mixing (recorded music) - Wikipedia

    en.wikipedia.org/wiki/Audio_mixing_(recorded_music)

    In sound recording and reproduction, audio mixing is the process of optimizing and combining multitrack recordings into a final mono, stereo or surround sound product. In the process of combining the separate tracks, their relative levels are adjusted and balanced and various processes such as equalization and compression are commonly applied ...

  4. Dynamics (music) - Wikipedia

    en.wikipedia.org/wiki/Dynamics_(music)

    In music, the dynamics of a piece are the variation in loudness between notes or phrases.Dynamics are indicated by specific musical notation, often in some detail.However, dynamics markings require interpretation by the performer depending on the musical context: a specific marking may correspond to a different volume between pieces or even sections of one piece.

  5. Sound reinforcement system - Wikipedia

    en.wikipedia.org/wiki/Sound_reinforcement_system

    A sound reinforcement system for a rock concert in a stadium may be very complex, including hundreds of microphones, complex live sound mixing and signal processing systems, tens of thousands of watts of amplifier power, and multiple loudspeaker arrays, all overseen by a team of audio engineers and technicians.

  6. Loudness war - Wikipedia

    en.wikipedia.org/wiki/Loudness_war

    The loudness war (or loudness race) is a trend of increasing audio levels in recorded music, which reduces audio fidelity and—according to many critics—listener enjoyment. Increasing loudness was first reported as early as the 1940s, with respect to mastering practices for 7-inch singles . [ 1 ]

  7. Why AI-generated audio is so hard to detect - AOL

    www.aol.com/news/why-ai-generated-audio-hard...

    Deepfake detection systems work very differently from how human beings listen. They analyze audio samples for artifacts like missing frequencies that are often left behind when audio is ...

  8. Distortion (music) - Wikipedia

    en.wikipedia.org/wiki/Distortion_(music)

    The DS-1 was the first ever distortion guitar effect pedal manufactured by Boss An auditory example of the distortion effect with the clean signal shown first.. Distortion and overdrive are forms of audio signal processing used to alter the sound of amplified electric musical instruments, usually by increasing their gain, producing a "fuzzy", "growling", or "gritty" tone.

  9. Why sudden loud booms sometimes occur when it's very ... - AOL

    www.aol.com/weather/why-sudden-loud-booms...

    During extreme cold events, you may hear a loud boom and feel like you have experienced an earthquake. However, this event was more likely a cryoseism, also known as an ice quake or a frost quake ...

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