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  2. Virtual reality therapy - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_therapy

    Virtual reality therapy (VRT) was pioneered and originally termed by Max North documented by the first known publication (Virtual Environment and Psychological Disorders, Max M. North, and Sarah M. North, Electronic Journal of Virtual Culture, 2,4, July 1994), his doctoral VRT dissertation completion in 1995 (began in 1992), and followed with the first known published VRT book in 1996 (Virtual ...

  3. Presence (telepresence) - Wikipedia

    en.wikipedia.org/wiki/Presence_(telepresence)

    [2] Today, it often considers the effect that people experience when they interact with a computer-mediated or computer-generated environment. [3] The conceptualization of presence borrows from multiple fields including communication , computer science , psychology , science , engineering , philosophy , and the arts.

  4. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate some realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it ...

  5. Technology and society - Wikipedia

    en.wikipedia.org/wiki/Technology_and_society

    Although these previous examples only show a few of the positive aspects of technology in society, there are negative side effects as well. [6] Within this virtual realm, social media platforms such as Instagram, Facebook, and Snapchat have altered the way Generation Y culture is understanding the world and thus how they view themselves. In ...

  6. Immersion (virtual reality) - Wikipedia

    en.wikipedia.org/wiki/Immersion_(virtual_reality)

    Immersive virtual reality is a hypothetical future technology that exists today as virtual reality art projects, for the most part. [36] It consists of immersion in an artificial environment where the user feels just as immersed as they usually feel in everyday life .

  7. Skidattl's augmented reality beacons are 'like a Bat-Signal ...

    www.aol.com/news/skidattls-augmented-reality...

    Skidattl wants to use augmented reality to get people to engage with the real world. It's a story we've heard before from AR companies, particularly as they pit themselves against the potentially ...

  8. Psychological effects of Internet use - Wikipedia

    en.wikipedia.org/wiki/Psychological_effects_of...

    Internet has its impact on all age groups from elders to children. According to the article 'Digital power: exploring the effects of social media on children's spirituality', children consider the Internet as their third place after home and school. [36] One of the main effects social media has had on children is the effect of cyber bullying.

  9. Virtual reality in telerehabilitation - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_in_tele...

    Virtual reality in telerehabilitation is a method used first in the training of musculoskeletal patients using asynchronous patient data uploading, and an internet video link. Subsequently, therapists using virtual reality-based telerehabilitation prescribe exercise routines via the web which are then accessed and executed by patients through a ...