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The rook (/ r ʊ k /; ♖, ♜) is a piece in the game of chess. It may move any number of squares horizontally or vertically without jumping, and it may capture an enemy piece on its path; it may participate in castling .
Some chess variants do not feature castling, such as losing chess, where the king is not royal, and Grand Chess, where the rooks have significantly more opening mobility. In a handicap game with rook odds, the player giving odds may castle with the absent rook, moving only the king. [37] [38]
Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
During play, the players take turns moving their own chess pieces. The rook may move any number of squares vertically or horizontally without jumping. It also takes part, along with the king, in castling. The bishop may move any number of squares diagonally without jumping. Consequently, a bishop stays on squares of the same color throughout ...
The king is the most valuable piece—it is illegal to play any move that puts one's king under attack by an opponent piece. A move that attacks the king must be parried immediately; if this cannot be done, the game is lost. (See § Check and checkmate.) A rook can move any number of squares along a rank or file. A rook is involved in the king ...
The pattern is also derived from an older form of chess in which the knight and the rook were the two most powerful pieces in the game, before chess had migrated to Europe and the queen given its current powers of movement.
A more likely explanation seems to be the large number of orthogonal contacts in the move pattern of the princess, with 16 such contacts for the princess compared to 8 for the empress and queen each: such orthogonal contacts would explain why even in cylindrical chess, the rook is still stronger than the bishop even though they now have the ...
Siegbert Tarrasch. The Tarrasch rule is a general principle that applies in the majority of chess middlegames and endgames. Siegbert Tarrasch (1862–1934) stated the "rule" that rooks should be placed behind passed pawns – either the player's or the opponent's.
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