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  2. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...

  3. List of years in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_years_in_video_games

    The highest selling arcade game of the year is F-1. 1977 – The Atari Video Computer System (later the Atari 2600) is released as the first widely popular home video game console. [5] 1978 – Space Invaders is released, popularizing the medium and beginning the golden age of arcade video games. [6]

  4. Science and technology in the United States - Wikipedia

    en.wikipedia.org/wiki/Science_and_technology_in...

    Between 1991 and 1995, the cancer death rate fell by nearly 3 percent, the first sustained decline since national record-keeping began in the 1930s. And today more than 70 percent of children who get cancer are cured. With the help of the NIH, molecular genetics and genomics research have revolutionized biomedical science.

  5. Early history of video games - Wikipedia

    en.wikipedia.org/wiki/Early_history_of_video_games

    The history of video games spans a period of time between the invention of the first electronic games and today, covering many inventions and developments. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public.

  6. How They Got Game - Wikipedia

    en.wikipedia.org/wiki/How_They_Got_Game

    How They Got Game is a project that aims to explore the historical and cultural impact of new media, through interactive simulation and video gaming. The involvement was through people researching many defined areas of computing , such as storytelling, strategy, simulation, sports, and shooters.

  7. Milestones: A look back at AOL's 35 year history as an ...

    www.aol.com/news/2020-05-25-a-look-back-at-aols...

    1999: America Online has over 18 million subscribers and is now the biggest internet provider in the country, with higher-than-expected earnings. It acquires MapQuest for $1.1 billion in December.

  8. National Institutes of Health - Wikipedia

    en.wikipedia.org/wiki/National_Institutes_of_Health

    In FY 2010, the NIH spent US$10.7bn (not including temporary funding from the American Recovery and Reinvestment Act of 2009) on clinical research, US$7.4bn on genetics-related research, US$6.0bn on prevention research, US$5.8bn on cancer, and US$5.7bn on biotechnology.

  9. History of video game consoles - Wikipedia

    en.wikipedia.org/wiki/History_of_video_game_consoles

    Like most consumer electronics, home video game consoles are developed based on improving the features offered by an earlier product with advances made by newer technology. For video game consoles, these improvements typically occur every five years, following a Moore's law progression where a rough aggregate measure of processing power doubles ...