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  2. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Instead, a 2:1 pixel pattern ratio would be used to draw the x and y axis lines, resulting in these axes following a ≈26.565° (arctan(1/2)) angle to the horizontal. (Game systems that do not use square pixels could, however, yield different angles, including "true" isometric.)

  3. Geometric Shapes (Unicode block) - Wikipedia

    en.wikipedia.org/wiki/Geometric_Shapes_(Unicode...

    Note: [1] [2] [3: Geometric Shapes is a Unicode block of 96 symbols at code point range U+25A0–25FF. U+25A0–U+25CF. 25A0 25B0 25C0 Symbol Name ... Picture Dec ...

  4. Ambigram - Wikipedia

    en.wikipedia.org/wiki/Ambigram

    An ambigram of numbers, or numeral ambigram, contains numerical digits, like 1, 2, 3... [ 38 ] In mathematics , a palindromic number (also known as a numeral palindrome ) is a number that remains the same when its digits are reversed through a vertical axis (but not necessarily visually).

  5. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    [citation needed] Like cavalier perspective, one face of the projected object is parallel to the viewing plane, and the third axis is projected as going off in an angle (typically 30° or 45° or arctan(2) = 63.4°). Unlike cavalier projection, where the third axis keeps its length, with cabinet projection the length of the receding lines is ...

  6. Lenticular printing - Wikipedia

    en.wikipedia.org/wiki/Lenticular_printing

    As a general rule, the angle of vision is around 45°, and this angle must be in agreement with the sequence provided by the master. If the images have a tendency to double perpendicularly (for 3D) or if the images provided for observation to the left appear to the right (top/bottom), then there is a phasing problem.

  7. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    A point P has coordinates (x, y) with respect to the original system and coordinates (x′, y′) with respect to the new system. [1] In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly.

  8. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    Third-angle projection is most commonly used in America, [6] Japan (in JIS B 0001:2010); [7] and is preferred in Australia, as laid down in AS 1100.101—1992 6.3.3. [8] In the UK, BS8888 9.7.2.1 allows for three different conventions for arranging views: Labelled Views, Third Angle Projection, and First Angle Projection.

  9. Reverse perspective - Wikipedia

    en.wikipedia.org/wiki/Reverse_perspective

    Reverse perspective, also called inverse perspective, [1] inverted perspective, [2] divergent perspective, [3] [4] or Byzantine perspective, [5] is a form of perspective drawing where the objects depicted in a scene are placed between the projective point and the viewing plane.

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