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Surgeon Simulator (formerly Surgeon Simulator 2013) is a surgical simulation video game developed and published by Bossa Studios.The initial version was created by Tom Jackson, Jack Good, Luke Williams and James Broadley in a 48-hour period for the 2013 Global Game Jam; the developers continued and spent 48 days creating a commercial version. [1]
Any script that does nothing other than add a link to a page to a menu, panel or toolbar belongs to § Shortcuts. Any script that makes an edit to a page (i.e. increases the user's contributions) or changes the appearance or behavior of the edit form (action=edit/submit) belongs to § Editing.
The most widely used simulator for laparoscopic surgery today is the da Vinci Surgery Simulator. It is the newest way to practice these procedures that involves the surgeon in the surgery and control of the device. The simulator is a tutorial that prepares a surgeon for the real surgery at the da Vinci Surgical System. It contains real time ...
During this early stage, many staff compared the game to similar surgery simulations for Windows. [6] The concept behind Trauma Center originated several years before development started. While Atlus had explored the possibilities of a surgical simulation game, gaming hardware at the time was not able to realize their vision.
Keyboard macros and mouse macros allow short sequences of keystrokes and mouse actions to transform into other, usually more time-consuming, sequences of keystrokes and mouse actions. In this way, frequently used or repetitive sequences of keystrokes and mouse movements can be automated .
A fact from Surgery simulator appeared on Wikipedia's Main Page in the Did you know column on 18 May 2013 (check views). The text of the entry was as follows: Did you know... that a surgery simulator allows medical students to practice surgery without a patient, cadaver, or animal? A record of the entry may be seen at Wikipedia:Recent additions ...
This allows for rapid script development and is particularly well-suited for small-scale scripting projects. Prototype-based inheritance is the ActionScript 1.0 mechanism for code reuse and object-oriented programming.
Mouse keys is a feature of some graphical user interfaces that uses the keyboard (especially numeric keypad) as a pointing device (usually replacing a mouse). Its roots lie in the earliest days of visual editors when line and column navigation was controlled with arrow keys .