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  2. File:Creative Commons in the Classroom.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Creative_Commons_in...

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  3. Etiquette in technology - Wikipedia

    en.wikipedia.org/wiki/Etiquette_in_technology

    Some rules of netiquette compiled into an emoji-like visual representation. Etiquette in technology, colloquially referred to as netiquette, is a term used to refer to the unofficial code of policies that encourage good behavior on the Internet which is used to regulate respect and polite behavior on social media platforms, online chatting sites, web forums, and other online engagement websites.

  4. Digital literacy - Wikipedia

    en.wikipedia.org/wiki/Digital_literacy

    Digital literacy and digital access have become increasingly important competitive differentiators for individuals using the internet. [41] In the article "The Great Class Wedge and the Internet's Hidden Costs", Jen Schradie discusses how social class can affect digital literacy. [19] This creates a digital divide.

  5. Talk:Netiquette - Wikipedia

    en.wikipedia.org/wiki/Talk:Netiquette

    Netiquette is usually concerned with the social conventions of good behaviour over online communication systems; civility in emails might qualify, but the Patterson story isn't so much about him being uncivil as much as his emails being leaked.

  6. Digital citizen - Wikipedia

    en.wikipedia.org/wiki/Digital_citizen

    Engaged I use technology and digital channels for civic engagement, to solve problems and be a force for good in both physical and virtual communities. Balanced I make informed decisions about how to prioritize my time and activities online and off. Alert I am aware of my online actions, and know how to be safe and create safe spaces for others ...

  7. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    The Good Behavior Game (GBG) is a "classroom-level approach to behavior management" [26] that was originally used in 1969 by Barrish, Saunders, and Wolf. The Game entails the class earning access to a reward or losing a reward, given that all members of the class engage in some type of behavior (or did not exceed a certain amount of undesired ...

  8. Work etiquette - Wikipedia

    en.wikipedia.org/wiki/Work_etiquette

    Work etiquette is a code that governs the expectations of social behavior in a workplace.This code is put in place to "respect and protect time, people, and processes." [1] There is no universal agreement about a standard work etiquette, which may vary from one environment to another.

  9. Etiquette - Wikipedia

    en.wikipedia.org/wiki/Etiquette

    In the retail branch of commerce, the saying "the customer is always right" summarises the profit-orientation of good manners, between the buyer and the seller of goods and services: There are always two sides to the case, of course, and it is a credit to good manners that there is scarcely ever any friction in stores and shops of the first class.